Rune and Sigil Shenanigans
Runestacking: Yes, that works. I currently have an Engineer who can get permanent 9 stacks of might utilizing 2 Runes of Water, 2 runes of Monk, and 2 Runes of Fire (15+15 boon, and 20 might duration.) It appears to add all your duration up, and then multiply it by the base stat. Keep in mind you have a trait line that also increases boon duration!
Sigils granting might: Yep, that gets increased too.
Stack-per-kills: YOu can kill the enemy with any attack, so long as you have a weapon with a stacking sigil on it currently equipped. As a general rule, Sigils don’t care which weapon they’re on, they affect you the player, not the weapon. That being said, effects on the mainhand will take effect before the effects on the offhand. SO if you have 2 stack-per-kill sigils, only the mainhand one will work. How EXACTLY that interplay works is….. very complicated.
Charge Per Kill sigils? Totally not worth it.
As a side note, Keep in mind that you can also use Gemstones and Crests to upgrade your weapons/armor. You can’t use the upgraded gemstones(jewels) But if you’re wanting a glass cannon type character, you can take Ruby Orbs and put them in all of your weapons/armor for added POW/prec/critdam.
And finally, I just want an opinion. Are “charge per kill” sigils (Sigils of Conjuration, Sanctuary, Demon Summoning) useful at all? There’s some cool effects, sure, but once every 26 enemies seems way too random to be actually useful when needed.
if you are dual-wielding you can have 1 on either weapon and it only takes 13 kills then.
13 is a cool number for necros, so dont discount it like the post above has.
And finally, I just want an opinion. Are “charge per kill” sigils (Sigils of Conjuration, Sanctuary, Demon Summoning) useful at all? There’s some cool effects, sure, but once every 26 enemies seems way too random to be actually useful when needed.
if you are dual-wielding you can have 1 on either weapon and it only takes 13 kills then.
13 is a cool number for necros, so dont discount it like the post above has.
All of them are useless compared to other sigils since all the charge sigils are gimmicks.
speaking of sigils. 2 sigils of rage work… how? do they both go on cooldown? do they add in chance? or are they both separate in all aspects? As with most things in tooltips it just doesnt tell anything of importance.
13 is a cool number haha, but I think I’ll pass.
Thanks for the answers everyone! It clears up things quite a bit. Now I just need to figure out what to build… and how I’ll ever afford it.