RvR differences in TESO, GW2, DAOC
GW2 doesn’t have factions in the way TESO or WAR(only other RvR game I’ve played has. You simply play against other servers.
I haven’t been in WvW in a long time so this may have changed, but the high concept is you’re defending your world from invaders coming through the Mists. So instead of seeing player names on your enemies, you see, e.g., “Fort Aspenwood Invader.” That’s to meta let you know which server’s player you’re up against in the fight, without allowing personal grudge matches to blossom.
It is possible to RP some things in there. My guild occasionally went in to do dolyak escorts ic’ly as a mercenary adventurer company. Also there is a way for a guild to claim a structure and get their banners all over it for a time.
Still there’s not really a rah-rah feeling beyond a general sense of pride in seeing your server doing well in the rankings. Megaservers have pretty much erased PvE server identity and I think that may be carrying over to WvW (I could be quite wrong, as I said I’m not terribly involved in the WvW scene).
The server doing well does have some PvE benefits because through the course of a round it unlocks PvE bonuses such as a boost to materials found gathering.
Certain servers do nothing but blob. Like Jade Quarry. They blob and if they aren’t blobbing they just stand around waiting for a blob to coalesce. So avoid being on that server. If you Go Tarnished Coast you’ll see a mix of people blobbing and people running small groups. If you go Blackgate I think it’s similar, but they have weeks where it’s super dense with players and it’s a weeklong blob-fest from them.
That’s tier 1, World vs. World. Not sure about the tactics of other servers. You just need to find a server that plays the way you like to and you’ll enjoy World vs. World I think.