Scroll in/out
what’s mouselook?
is that when you look in one direction, but your character is facing another?
I have hold-left-click-and-move-mouse for that (hold-right-click-and-move-mouse changes what direction the character is facing)
Is right-click-mousewheel the command for this in WoW or something? I’m not sure how that’s even supposed to work, much less want to do that myself.
there are a few options for similar sorts of things under options (press escape to get to the menu, then choose ‘options’)
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Just moving the camera. I can’t move the camera and zoom.
You have messed up some of the keybinding defaults. Go into the options for keybinding and hit the RESET DEFAULTS button at the bottom to regain all defaults again. If you don’t want to loose your bindings, you will need to figure out and revert what got changed.
The other possibility is some utility program is remapping some of your mouse buttons and it’s interfering with the GW2 keybinds.
Fate is just the weight of circumstances
That’s the way that lady luck dances
I have messed with many keybindings, but resetting them didn’t help. I want to be able to zoom while holding the right mouse button.
Nobody has had this problem?
Nobody has had this problem?
Nobody has had that problem, because it’s never been a problem.
You simply cannot do it. You can’t zoom in while holding the right mouse button.
I tried this this weekend and was unable to. while holding right-click, I tried to zoom in/out with mouse wheel and nothing happened. this is the first time I ever tried to do this. it’s a weird thing to happen, but I’m not exactly upset about it.
what I’m more upset about is being unable to press D, F, and C at the same time. there is an interesting technical reason for this:
keyboards are cheap. they only have like 10 wires that connect to the computer, and each key press sends a different combination of signals down the wires. That means that there is a limit to how many keys can be pressed at once. you can try this yourself: open a text document, hold down A. while still holding down A, hold down S, now also D, now also F, etc. when you hold down a key, it will repeatedly type that key on the text document. what you should end up with is something like: “aaaaasssssdddddddfffffgggggghhhhhhhhhhhhhhhh” what happens is that at some point the wires get saturated and it can’t send any more signals, so it just doesn’t (I pressed J but nothing happend) some keys are more restrictive than others. In my case, I can only press D and F but not C. So for my key bindings, I can move forward and right, but can’t use skill 4 at the same time. I’m ok with that :P I’ve just trained myself to stop moving forward before using skill 4.
maybe something similar with mice? iuno. could be just coded into the game as mouse + wheel = different command than either individually (sorta like how command-Q is different than just Q).
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You are incorrect in your assessment (take my word for it, I have debugged keyboard controller code for a PC). The keyboard ONLY sends information about a key being pressed AND keys being released. Also the old PS2 keyboards have 2 signal wires (the keycodes are serial) and standard USB is also serial but is duplex (2 wires to transmit and 2 to receive).
The function of how the keyboard codes are translated is completely up to the OS, keyboard driver or program currently monitoring the keyboard port. Note that when I say monitoring, it is actually an interrupt driven event so the code has to service the hardware interrupt to obtain the keycode from the keyboard port. Very little actual “intelligence” is actually in the keyboard itself (keep in mind I am talking about the original IBM-AT keyboard keys, not the myriad of tacked on (yet functionally seperate) additional keys of modern USB keyboards (multi-media controls, gaming keys, etc.)
Most keyboard routines disallow for multiple keys to be pressed at the same time (to mimic how a manual typewriter works, to be honest). Certain keys maintain special ON/OFF status locations to keep up with whether they are pressed or not (SHIFT, ALT, CTRL, CAPS LOCK, ect.) and the interrupt service routine is responsible for generating special codes or characters when needed based on those key’s current status.
Without tracing back how GW2 handles keyboard / mouse input, it would be hard to state what is going on the prevent this, but to me it appears that whenever the TURN function on the mouse is activated, many of the keyboard input keys no longer fucntion as they normally would. This appears (to me) to be by design.
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)