Selfish players when grouping
Warning: the following post may seem elitist.
I can see where you’re coming from, but it’s really a matter of extent. Just as I do not believe players should force other players to play full zerker warriors for their own purposes, I do not believe anyone should have a say in what builds players must bring, whether those builds are full glass or support.
I will say I believe people should change around utilities when the situation calls, given that it’s extremely easy. For a guardian, it takes only two clicks to swap a signet out for Wall of Reflection, which helps massively in projectile-heavy situations and can save a lot of stress, even if the player in question is not traited for consecrations. It always confuses me when guardians don’t use it because they want to play “their way.”
The same goes for mesmers and Feedback, which again takes only two clicks to swap out. However, while traited focus is extremely nice against ranged enemies, I won’t demand that shatter/any build that doesn’t have 20 Inspiration mesmers go out and spend silver and time changing their entire trait setup just to suit me, an arbitrary stranger, for one run.
As an ele, I can bring a build that stacks tons of might and fury on a party while putting out lots of damage, at the cost of making myself extremely glassy and party-reliant. I run it only with people I know or in multi-path PUG runs where the other members have shown themselves to be competent. As much as I like the build, the blunt fact is that many randoms I run with will be ranging at 1200 and missing out on the stacks, or taking dirt naps because they stood in red circles, leaving me to either rez them (very hard as glass, especially when the downed person doesn’t understand the concept of rallying) or try to solo everything down. In those cases, I bring a balanced, tankier, more self-centered build instead, so I know I can survive rub-rezzing or suddenly having to solo three times the aggro I normally do.
Also, in some cases, the self-centered option is just… the better option. Take guardian’s slot 6 heals. Healing Breeze is very weak, has a relatively long cooldown, and won’t save someone who’s lousy at avoiding damage. Signet of Resolve, however, is an extremely powerful burst heal that also happens to purge conditions every 10 seconds. As a sylvari ele, I could use the racial healing skill that plants a regeneration turret, but this seed breaks in a hit in dungeons and has a much longer cooldown for the heal than Ether Renewal, which heals a generous amount and removes 8 conditions on a short cooldown, possibly saving me from taking a dirt nap and inconveniencing the rest of my party.
tl;dr I can understand your frustration, but realize that some PUGers have reasons for running more self-reliant builds, and it’s kinda wishy-washy to demand that someone change their whole setup for a single run.
Ember Solace [SOL] – A guild welcoming of newbies and those at the margins.
New Player Outreach Thread
(edited by Falunel.7645)
Warning: the following post may seem elitist.
Actually it’s just the opposite of elitist. Switching weapons sets or slot skills for team/dungeon is a lot less elitist than insisting on a specific trait load out or armor/weapon upgrades and type (re Berserker).
RIP City of Heroes
Warning: the following post may seem elitist.
Actually it’s just the opposite of elitist. Switching weapons sets or slot skills for team/dungeon is a lot less elitist than insisting on a specific trait load out or armor/weapon upgrades and type (re Berserker).
Exactly my thought, I am frustrated but not to the point of making other players change things that are troublesome to do like re-traiting or having a new armor set. Just the basic utility swap or major trait swap. The devs made this is swappable without re-traiting, why not take advantage of it.
I’ve done Dungoens with people who don’t understand team play.
That doesn’t mean they are selfish, just means they are ignorant and need to be taught about the run and how to work together.
This is why I only do runs with friends lol…
In group plays:
You need to coordinate ((Control)) with your teammates while ((Supporting)) each other and contributing ((Damage)) in some way.
In Solo Play:
You need to mentain your Own ((Control)) and ((Support)) yourself when you need to while dealing ((Damage)).
It’s very similiar to solo but Damage/Control/Support are Weapons/Utility skill mechanics which is why it’s important to learn how your skills work to know how to benefit in solo and group plays together…
Then comes Traits to build and enhance character of playstyle.
Problem I have noticed is people don’t really read their skills or traits.
They kinda just button spam thinking whatever skills not on cooldown should be pressed, there for, you end up playing with players who you might think are “Selfish” when really, in the end, I notice “Ignorance” of not “knowing” which can be taught.