Setting challenges for open world and story
Using only equipment you find won’t make the game harder, it will make it more annoying. You’re not going to die in the open world. It just takes an ungodly long time to kill things.
Wooden Potatoes did a challenge where he wasn’t allowed to ever dodge, but I think that become a bit of a joke eventually since open world enemies hit so weakly. I’m not certain since I don’t particularly watch his stuff.
Play a turret engineer using only turrets and the toolkit with repair traited. No primary weapon allowed.
Turret engi is a good way to make the game unbearably annoying, yes.
To have any sort of challenge you’re going to need to aggro every single enemy in sight and not using healing or dodging.
Using only equipment you find won’t make the game harder, it will make it more annoying. You’re not going to die in the open world. It just takes an ungodly long time to kill things.
Wooden Potatoes did a challenge where he wasn’t allowed to ever dodge, but I think that become a bit of a joke eventually since open world enemies hit so weakly. I’m not certain since I don’t particularly watch his stuff.
Yeah, I’m worried that anything I come up with is just going to make the game slow and tedious rather than challenging. That’s why I was asking really – in case anyone had a challenge that actually makes things harder rather than just take longer.
Okay, lets go over some basics:
1) You want to wear no armor: This will allow creatures to hit you for much higher damage. Instead wear an outfit to not get too cold.
2) Your weapon should be upgraded as you feel comfortable. It will make a huge impact on your kill speed.
3) Don’t wear trinkets or a back piece that is over leveled for the zone. Also avoid damage reduction stats like toughness and vitality.
4) Roll a medium – low health profession, but not ranger. I suggest either a thief, ele, mesmer, engie, guardian.
With this set-up, you should still deal pretty high damage and take the maximum damage, which will allow the npcs to at least damage you.
Otherwise, depending on your personality, I’d create some rp elements for the character. These can range from “scared of spiders”, which could force you to only face spiders with other players. Or you can go as far as only attacking what attacks you, like a soft-pacifist. Or not being able to swim, but you can learn by level 40 or something, but still avoid deep water until 80. So many options, but I suggest you pick something that connects with your personality. This will add an extra challenge that will also increase your enjoyment of the game.
When I RP characters I tend to create stories for them in my head so that I can give context and meaning to these game decisions. Like on my revenant, my character behaves different depending on legend, and he’s been struggling to maintain control with some of the more dangerous legends; often going on needless killing sprees when swapping to Malix or Shiro. (I’ll sometimes keep killing after finishing a heart until I swap to glint and return to my senses.)
Good luck!
Thanks for the suggestions! I’m going for Thief, since it’s the profession I’m worst with, no armour or trinkets, and I’ll play it by ear with weapons.
Otherwise, depending on your personality, I’d create some rp elements for the character. … So many options, but I suggest you pick something that connects with your personality.
Nice idea, I’ll see what I can come up with. I find it weird that we’re expected to kill so many innocent wild animals (bears, wolves, jaguars, etc.), so maybe I’ll try to avoid that.