Sigil Clarification

Sigil Clarification

in Players Helping Players

Posted by: Ragnar.4257

Ragnar.4257

Before anyone says it, I’ve had a good search around, but I can’t find anywhere that answers my specific question definitively.

I’m gearing a necro with staff and sceptre/dagger for WvW. Now I would like to use both Sigil of Restoration (heal on kill) and Sigil of Stamina (endurance on kill) on the sceptre/dagger pair. However, I have a feeling that only one will ever proc, although I can’t see anywhere that specifically says one way or another. If anyone knows for sure (not just “I reckon”) then I’d be grateful for clarification.

If, as I fear, only one “on kill” sigil can ever proc, then I need to choose a 3rd sigil (I’m using sigil of corruption for condition damage stacks). I would quite like to use a “on critical hit” sigil. However, these have an internal cooldown, which I think I read somewhere means that while the “on crit” sigil is cooling down, neither of the other sigils can proc either, because the CD affects all sigils. Is this correct, or do cooldowns on sigils only affect other sigils that have a cooldown?

[Scnd][TA][Dius][aX]

Sigil Clarification

in Players Helping Players

Posted by: Krosslite.1950

Krosslite.1950

If memory serves me correctly “on kill” will cancel the other out. Simply they do not stack. So unfortunately you will have to pick one or the other

Warriors are those who choose to stand between their enemy and all that he loves or hold sacred

Sigil Clarification

in Players Helping Players

Posted by: Dasorine.1964

Dasorine.1964

It should be the main hand one that fires off everytime, the only time 2 on kill sigils will work together is with the ones that stack a charge at which point if you have 2 sigils of the same type and quality on you will gain 2 charges per kill instead of 1.