Q:
Sigil in off-hand weapon
It occurs on a 30% chance when you use a skill/attack to hit the enemy. It occurs when using both mainhand and offhand weapons, but the mainhand sigil will try first.
Example: You have superior sigil of blood in mainhand and water in offhand.
When you attack, the rng will check if blood worked, then if it didn’t, it will check if water worked.
OK. Will it check once per skill aktivation or once per hit (i.e. when using skills that hit multiple times like Smite)
It occurs on a 30% chance when you use a skill/attack to hit the enemy. It occurs when using both mainhand and offhand weapons, but the mainhand sigil will try first.
Example: You have superior sigil of blood in mainhand and water in offhand.
When you attack, the rng will check if blood worked, then if it didn’t, it will check if water worked.
I was testing a Sigil of Fire in main hand and Sigil of Air in off-hand, they both have a 30% chance on critical to deal extra damage, but only my Sigil of Fire ever worked. You can only have one on-crit sigil active at a time, can’t have two of them, just like with a Sigil of Bloodlust and Sigil of Accuracy, you won’t get both benefits.
Also weapon swap sigils (like Energy) and on-crit sigils (like Fire) share their cooldown. To be perfectly sure use either a stat-increase sigil on your off-hand or a sigil of force.
@ Maddoctor, thats because sigils with the same cooldown share a cooldown. both air and fire are 5sec cooldowns in them. 2 different cooldowns (blood and fire/water for example) will work fine together. but 2 of the same cooldown (air/fire/other 5sec) wont.
[PRO]