(edited by Ludacrits.3857)
Sigil of accuracy and perception question??
Curious about the Sigil of Accuracy as well, I never bothered unequipping my weapon to see if it changed, I just assumed it was counted in the Crit% chance.
The Superior Sigil of Accuracy is supposed to be working, but doesn’ t show up on the Hero Panel.
Here is a response from ArenaNet confiming it works:
Thanks for the reports! First, I want to clarify that the sigil does work: it does add the extra crit chance percentage. The bug lies in the fact that the UI does not chance to reflect this. that being said, we’re aware of this issue and it’s on our list of bugs to fix.
Here is the link to the thread:
I’m pretty sure rune bonuses don’t show on the UI as well.
I remember a few months ago I thought runes were useless because I would get a +10 power bonus but it wouldn’t show in my panel, not realizing it WAS improving it, just not showing it. Not sure if this has been fixed.
If it does work, can you stack this sigil on main hand/off hand daggers for 10% chance to crit?
Thank you!
No. Weaponmods only apply if you actually use the weapon.
so on main hand this will give +5% change on crit when you use a mainhand skill.
On offhand this will give +5% change on crit when you use an offhand skill.
keep in mind that some skills work as multiple hits.
e.g. AoE ele skills, each hit has a +5% change to crit. if your a thief using dagger dagger, deahtblossom (skill 3) works as follow.
hit one is with your mainhand dagger. if the sigil is there you have a +5% change to crit.
hit two is on your offhand. if the sigil is there you have a +5% change to crit.
hit 3 is again mainhand. so if your sigil is on that weapon you have again +5% change to crit.
Arise, opressed of Tyria!
If it does work, can you stack this sigil on main hand/off hand daggers for 10% chance to crit?
Thank you!
No. Weaponmods only apply if you actually use the weapon.
so on main hand this will give +5% change on crit when you use a mainhand skill.
On offhand this will give +5% change on crit when you use an offhand skill.keep in mind that some skills work as multiple hits.
e.g. AoE ele skills, each hit has a +5% change to crit. if your a thief using dagger dagger, deahtblossom (skill 3) works as follow.hit one is with your mainhand dagger. if the sigil is there you have a +5% change to crit.
hit two is on your offhand. if the sigil is there you have a +5% change to crit.
hit 3 is again mainhand. so if your sigil is on that weapon you have again +5% change to crit.
I know for a fact that this is wrong insofar as talking about something like Sigil of Fire, which causes an AoE burst on crits. If you have Fire on your OH weapon, your MH autoattack can activate the burst.
I don’t know if that’s true for percentages boosters but I would imagine it would follow the same idea.
Sigils don’t matter what weapon (main hand/off hand) they are on. You still get the benefits.
No. Weaponmods only apply if you actually use the weapon.
so on main hand this will give +5% change on crit when you use a mainhand skill.
On offhand this will give +5% change on crit when you use an offhand skill
Well i have sigil of fire on my mainhand weapon and it triggered not only on offhand skills but even on the stones (and axe) you throw when downed.
It worth checking but i’m 80% sure that chance on critical apply for all skills when equiped. Don’t know if it stacks.