Signet of Mercy
I play as a guardian almost all the time and pretty much always have this signet on my skill bar. What is the issue with this skill that you’re referring to? It seems to do what its description says.
It often does not revive nearest dead ally
It isn’t supposed to revive defeated players. It can only revive downed players. The elementalist skill, Glyph of Renewal, works the same way. As per the patch notes back in October:
https://forum-en.gw2archive.eu/forum/info/news/Update-Notes-October-7th-2012
All of the revive skills seem to work this way.
Having said that, a clarification in the skill descriptions would certainly improve them. I’ve noticed a lot of people trying to use them to revive defeated players and the only one that can do that is the ranger skill Search and Rescue.
Warrior’s banner also revives defeated players. I don’t see a reason why guardian shouldn’t have this ability.
BTW – It has ridiculous casting time (not mentioning the cooldown) – how it is better to cast this spell, when it is more safe to revive downed players the normal way?
If this should revive only downed players, ArenaNet, please change the description, casting time to 0-2 seconds and coodown to 120-180 seconds.
The warrior’s Battle Standard skill does revive defeated players. But it’s an elite skill. That isn’t a fair comparison.
The advantage of Signet of Mercy vs. directly reviving is that it has a range of 900. That’s incredibly useful in certain situations. It also frees up the rest of the group to do other stuff.
Ok, thanks for tips
The skill doesn’t revive defeated players and doesn’t seem to work well reviving down players either. This is either a bug or poorly written description. Either way it needs to be fixed.
If is indeed only for downed players, I consider this skill rather useless. The cooldown and cast time make it worthless as the cases you need to revive someone, the time to cast it usually means they are already dead.
Also, FYI it will revive dead/defeated NPC’s flawlessly. Which only confuses the issue further.
Perhaps this skill can be reworked to function similarly to Light of Dwayna.
The skill doesn’t revive defeated players and doesn’t seem to work well reviving down players either. This is either a bug or poorly written description. Either way it needs to be fixed.
If is indeed only for downed players, I consider this skill rather useless. The cooldown and cast time make it worthless as the cases you need to revive someone, the time to cast it usually means they are already dead.
Also, FYI it will revive dead/defeated NPC’s flawlessly. Which only confuses the issue further.
NPCs don’t have a downed state and their defeated state is considered as a player’s downed state. This is why all of those signets work on them.
I personally use the necro version of this skill, which I consider to be a must in dungeons. Those skills where the center point of our first down of the Lupicus in Arah. I know some roxxor is going to come here to tell me there is no need for it, but for normal people, this skills work wonder to safely revive your allies during this fight. Same for reviving your allies during the Grawl Shaman fight in fractals.
Now I agree that the cast time is long on the guardian version, which means you have to be prepared to use it, sometimes before your ally is downed, which suits me fine.
Warrior’s banner also revives defeated players. I don’t see a reason why guardian shouldn’t have this ability.
BTW – It has ridiculous casting time (not mentioning the cooldown) – how it is better to cast this spell, when it is more safe to revive downed players the normal way?If this should revive only downed players, ArenaNet, please change the description, casting time to 0-2 seconds and coodown to 120-180 seconds.
warrior’s war banner DOES NOT REVIVE DEAD players. heck, it occasionally fails to revive downed players if they are poisoned and taking damage
also it has 2 second cast time, and long reuse. but its worth it if you can revive few players at once.