Simple question about Mesmer
For PvE i’m allergic to Confusion. Mobs just don’t attack enough per second for confusion to be really good. Maybe some people won’t agree with me but Mesmer in PvE should always go for Power and not Condition damage.
Watch out, its not because the trait line give you power that its the best line for a Power build. You choose trait line for TRAIT and not for the stats. If you can have both then its great, but I will always choose good Trait with bad stats over good stats with bad trait.
For the Mesmer Phantasm Power :
- Domination : Not the best trait line. Most build use only 10 pts in that for Empowered Illusions.
- Dueling : A really good trait line because you have really good trait and stats from it. You can choose trait to boost your Mantra, your Sword and Pistols. But you will certainly want at lest 10 pts in there for Fury on your phantasm.
- Chaos : Its a defensive trait line, i don’t see much use for it.
- Inspiration : This trait line have defensive stats, and a couple of useful trait (but not all are powerful trait, only useful like Glamour CD reduction or Focus Reflect), but Minor trait are great, especially if you put 25 pts in this line. Some people like this line, other don’t.
- Illusions : This trait give you access to some powerful Phantasm trait like Phantasm Haste and Compounding Power and the minor trait Illusionit Celerity is always nice to have. Personally i like to have 20pts in that line, but don’t really care for more.
For PvE i’m allergic to Confusion. Mobs just don’t attack enough per second for confusion to be really good. Maybe some people won’t agree with me but Mesmer in PvE should always go for Power and not Condition damage.
Watch out, its not because the trait line give you power that its the best line for a Power build. You choose trait line for TRAIT and not for the stats. If you can have both then its great, but I will always choose good Trait with bad stats over good stats with bad trait.
For the Mesmer Phantasm Power :
- Domination : Not the best trait line. Most build use only 10 pts in that for Empowered Illusions.
- Dueling : A really good trait line because you have really good trait and stats from it. You can choose trait to boost your Mantra, your Sword and Pistols. But you will certainly want at lest 10 pts in there for Fury on your phantasm.
- Chaos : Its a defensive trait line, i don’t see much use for it.
- Inspiration : This trait line have defensive stats, and a couple of useful trait (but not all are powerful trait, only useful like Glamour CD reduction or Focus Reflect), but Minor trait are great, especially if you put 25 pts in this line. Some people like this line, other don’t.
- Illusions : This trait give you access to some powerful Phantasm trait like Phantasm Haste and Compounding Power and the minor trait Illusionit Celerity is always nice to have. Personally i like to have 20pts in that line, but don’t really care for more.
Thanks putting a description next to each traitline was really helpful! I actually got a good understanding now.
Only one thing kind of confuses me though, if I spec for power, will my phantasms hit harder? I thought only condition damage increases the damage of a memser’s phantasms?
Thanks putting a description next to each traitline was really helpful! I actually got a good understanding now.
Only one thing kind of confuses me though, if I spec for power, will my phantasms hit harder? I thought only condition damage increases the damage of a memser’s phantasms?
Power, Precision, Critical Damage will increase the Direct Damage of your Phantams while Condition Duration and Condition Damage will increase the Condition Damage of your Phantasms. Exactly like for you Mesmer own attack.