So ... how does downscaling _really_ work?

So ... how does downscaling _really_ work?

in Players Helping Players

Posted by: Ari Kagura.9182

Ari Kagura.9182

I get the basic jist of it: as a level 80, if I enter a level 20-ish zone, I get downleveled to around 20-ish.

However, I’m wondering about how the gear is scaled down in relation to the level of the character wearing it.

Disregarding traits since we know trait-wise, a level 80 is going to be better than a level 35 when it comes to that, how would the following situations compare to each other:

  • Level 80 character in Level 80 Rare quality equipment doing Ascalonian Catacombs Explorable Mode, which is level 35 content.
  • Level 80 character in Level 35 Rare quality equipment doing Ascalonian Catacombs Explorable Mode.
  • Level 35 character in Level 35 Rare quality equipment doing Ascalonian Catacombs Explorable Mode.

Let’s assume and reiterate: no traits, just plain raw stats from base level and gear.

Although, since level 60+ gear has three stats attached to the gear, I suppose a downleveling test with 60+ gear might be more suitable. In that case— we can also use Sorrow’s Embrace, since it is level 60~65 content.

  • Level 80 character in Level 80 Rare quality equipment doing Sorrow’s Embrace Explorable Mode, which is level 65 content.
  • Level 80 character in Level 65 Rare quality equipment doing Sorrow’s Embrace Explorable Mode.
  • Level 65 character in Level 65 Rare quality equipment doing Sorrow’s Embrace Explorable Mode.

My hypothesis is that there could be a ratio scaling of gear-level to player-level in that a Level 80 character in level 35 or 65 gear would not be as statistically efficient than a level-appropriate character wearing level-appropriate gear, but I have yet to test this and wondering if someone has already tested this already. Again, I’m not counting traits, because traits themselves would really screwball the tests; but they are still important in giving a slight advantage over level-appropriate characters of that content.

Alternatively, I could probably use Blue or Green quality versions of that gear since it’s cheaper to obtain just for the purpose of this test.

Purpose: This would be used as a gauge to statistically evaluate a person’s expected efficiency as far as their gear is concerned when inviting someone to a dungeon. Barring any level 80-only dungeons, maybe one could still invite a level 80 still in level 65 gear to do a level 65 dungeon. Of course, elitists would still be elitists and would demand a near-full group of 80’s for AC Story, but that would be an extreme situation.

Problem is that I don’t have a level 65 character so I can’t test that part, but it is something to consider.

Anyone have any insights on this particular feature and how it really works? Any suitable feedback is appreciated!

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

So ... how does downscaling _really_ work?

in Players Helping Players

Posted by: Ari Kagura.9182

Ari Kagura.9182

Well, I have done this test in Sorrow’s Embrace on a Level 80 Warrior in Sorrow’s Embrace Explorable Mode with the use of:

  • No Gear!
  • Level 65 Masterwork Gear
  • Level 80 Masterwork Gear
  • Level 80 Exotic Gear

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“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

(edited by Moderator)

So ... how does downscaling _really_ work?

in Players Helping Players

Posted by: Ravnodaus.5130

Ravnodaus.5130

I’ve only really paid attention a little to this for up-scaling. I know at level 20, each 1 stat on my gear was translated into 7 in wvw 80 scaled terms. Once I figured that one out, I quickly realized that the most powerful gear for that level range in wvw was gear with % crit damage, as it 1% was being scaled to 7%. I managed to do some really rediculous damage on my warrior alt. It may very well have been more than was feasible at 80 in exotics. I think I ended up having 2.1k power, 99% crit rate, and +110% crit damage. Something like that.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.

So ... how does downscaling _really_ work?

in Players Helping Players

Posted by: Ravnodaus.5130

Ravnodaus.5130

Basically, what I speculate based on my limited findings, is that stats are scaled. The level of gear itself isn’t a factor, your actual level vs current level is the only factor that matters. There is very likely to be some sort of static conversion rate. Ie difference of 60 levels is a 7:1 ratio as in my data. I did verify though, that it was a consitent 7 to 1 conversion, there were no outliers whatsoever.

I tested it with a mix of stats, power, precision, crit damage, toughness, vitality, healing, and condition damage. I didn’t test for duration % however… though I might now that I think about it next time I’m in game. When I went full +vitality on the same lvl 20 war, he had nearly 40k hp though, which was funny.

Why grind dungeons? Only relevant content…
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.