I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
So ... how does downscaling _really_ work?
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
Well, I have done this test in Sorrow’s Embrace on a Level 80 Warrior in Sorrow’s Embrace Explorable Mode with the use of:
- No Gear!
- Level 65 Masterwork Gear
- Level 80 Masterwork Gear
- Level 80 Exotic Gear
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
(edited by Moderator)
I’ve only really paid attention a little to this for up-scaling. I know at level 20, each 1 stat on my gear was translated into 7 in wvw 80 scaled terms. Once I figured that one out, I quickly realized that the most powerful gear for that level range in wvw was gear with % crit damage, as it 1% was being scaled to 7%. I managed to do some really rediculous damage on my warrior alt. It may very well have been more than was feasible at 80 in exotics. I think I ended up having 2.1k power, 99% crit rate, and +110% crit damage. Something like that.
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.
Basically, what I speculate based on my limited findings, is that stats are scaled. The level of gear itself isn’t a factor, your actual level vs current level is the only factor that matters. There is very likely to be some sort of static conversion rate. Ie difference of 60 levels is a 7:1 ratio as in my data. I did verify though, that it was a consitent 7 to 1 conversion, there were no outliers whatsoever.
I tested it with a mix of stats, power, precision, crit damage, toughness, vitality, healing, and condition damage. I didn’t test for duration % however… though I might now that I think about it next time I’m in game. When I went full +vitality on the same lvl 20 war, he had nearly 40k hp though, which was funny.
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.