Stats in hero screen
Anyone ?? I’m confused
LOL that doesnt help Gilgamesh, stat screen is just plain crap atm.
LOL that doesnt help Gilgamesh, stat screen is just plain crap atm.
He tried to help, no need to be rude.
Sorry but trying to help by just pointing at the wiki isnt really helpfull.
Almost the same as telling people to google or use the search button.
If it was clear i wouldnt have asked, but the new stats page is really bad in my opinion.
Wiki will catch up I am sure. Mousing over each stat gives you some info for now at least. The update just came in so rest has to catch up. Patience grasshoppers….
Sorry but trying to help by just pointing at the wiki isnt really helpfull.
Almost the same as telling people to google or use the search button.
If it was clear i wouldnt have asked, but the new stats page is really bad in my opinion.
Almost the same as asking a really ambiguous question and then expecting a certain type of response.
I want to know what “Agony Damage” is.
I would like to know this too. The problem I have always had with stats is that they don’t mean anything. They’re just arbitrary numbers that tell me how much of that number I stacked up. What does “1643 Toughness” actually mean? What does “948 Vitality” mean? How do these numbers affect my game so I know what “800 Healing” actually does?!
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You could just test all this stuff yourself. The onus doesn’t really need to be on ANet to provide that information – experimentation & stat determination are actually things that some people enjoy doing, so why take it away from them?
Go get 700 healing. Jump off a cliff. Heal yourself. Then bump up to 800 and try it again. Note the difference.
Then you’ll know what 800 Healing actually does
P.S. – Less glibly, part of the reason I think is that different skills, or types of skills, have different coefficients, so for something like Healing you can’t really flat-out say “This will give you 800 more health per heal”.