Superior Rune of the Dolyak
It’s just a passive 30 hp per second tic (at lvl 80 at least) not a boon, doesn’t scale.
It’s rather bad.
I’m not too sure, but i think it’s more like the warriors traited regeneration, it doesn’t appear as a boon, just regenerates every few seconds.
wow…thats..terrible…goes back to rune of the soldier
its not all that bad, im using a ranger, combined with the signet of the wild which gives 74/per second, that gives 104hp/sec. It would negate 2 stacks of bleed(i think). I use it for my dungeon VIT + Tougness armor.
When people can spike for 8-15k depending on your toughness – yes it’s pretty bad.
Asura Engineer
Its bad for PVP and WvWvW but it does kinda help in PVE. I couldnt really find a use for the rune of the soldier as the Ranger shouts are pretty much useless for me
Its bad for PVP and WvWvW but it does kinda help in PVE. I couldnt really find a use for the rune of the soldier as the Ranger shouts are pretty much useless for me
I use it on my guardian with a pvp survival build. Combined with high lots of regen skills and healing power, guardians can passively heal like mad. I also put it on my mesmer for the hp and defense boost since it’s also running a tanky build, and it rarely dies no matter how stupidly I play on it.
Yeah the regen seems really bad.
Tested it in Heart of the Mists myself.
You can stand in the fire to take damage. (How meta!)
Then again I tested it on my Necro, and Necromancers have same Health as Warriors.
So… that makes it even worse.
I suppose it might not be quite AS bad on Guardians and Elementalists due to their low Health, but it still seems rather pathetic like most of the 6th effects on Runes.
Its crap, only 30 hp. healing gear or traits dont effect it. dont spend money on it:/ i did.
Yeah, it’s best to run 5/6 Dolyak and put a different one in the 6th.
I don’t know why you guys say it’s bad when it’s one of the most OP effects from all Runes…
I’m a Guardian, and my passive Health Regen is 100ish per second. We have a Major Master Trait that enhances it by 25% (so it’s a 25 increase). The Rune’s effect is worth more than that.
If you compare with other Runes’ effects, you’ll notice they’re pretty much equivalent.
I think if they buffed this Regen effect it would be the best Rune ever. Imagine if any non-Guardian had the same Health Regen as a Guardian?
Or a Guardian with a 200+ health regen per second… that would be awesome! (Guardians can achieve this already but at the cost of a build/gear sets)
@Danicco
I am a guardian. I tested it. It was so useless I couldnt even tell if it was working or not. Rune of the Soldier is the way to go.
This isn’t something you can say “Wow, if it weren’t for this, I’d be dead!” effect.
It’s the simple difference between having a 100 health regen per sec or 130 health regen per sec.
Wow… you guys seem to think the passive healing should be some super OP thing… it’s fine tbh, as my ranger i regen around 130 health with that active, and that’s not even including regen… or if my nature spirits up (throw another 400-500 ontop of that =D), i don’t remember if it scales off healing power or not though, if you want me to check just give the word and i can.
As their mother, I have to grant them their wish. – Forever Fyonna
It doesn’t scale with healing power… just a flat 30 hp/second.
Wow… you guys seem to think the passive healing should be some super OP thing… it’s fine tbh, as my ranger i regen around 130 health with that active, and that’s not even including regen… or if my nature spirits up (throw another 400-500 ontop of that =D), i don’t remember if it scales off healing power or not though, if you want me to check just give the word and i can.
It doesn’t need to be OP, but it does need to be comparable to other rune effects…and it’s simply not.
Wow… you guys seem to think the passive healing should be some super OP thing… it’s fine tbh, as my ranger i regen around 130 health with that active, and that’s not even including regen… or if my nature spirits up (throw another 400-500 ontop of that =D), i don’t remember if it scales off healing power or not though, if you want me to check just give the word and i can.
It doesn’t need to be OP, but it does need to be comparable to other rune effects…and it’s simply not.
Idk, a passive 30 health per seconds pretty nice, most 6 pieces are triggers when you do something, or a passive that’s weaker then one of those triggered ones (for obvious reasons)
As their mother, I have to grant them their wish. – Forever Fyonna
I dunno it’s it’s weaker than a triggered one rather than it’s just not as obvious. In a metagame whereby most people think the most effective way to stay alive is to use a Warrior shout which heals people, naturally those people will think removing a condition when doing something they normally do is abnormally strong.
If for a moment we can imagine a metagame where people played Necros as the most survivable profession and instead used Plague Signet, Putrid Mark, and Deathly Swarm to remove conditions, Signet of the Dolyak is somewhat comparable.
For now people will gravitate towards others, but a passive 30 health per second is neither something to save your bacon nor something to scoff at.
I don’t know why you guys say it’s bad when it’s one of the most OP effects from all Runes…
I’m a Guardian, and my passive Health Regen is 100ish per second. We have a Major Master Trait that enhances it by 25% (so it’s a 25 increase). The Rune’s effect is worth more than that.
If you compare with other Runes’ effects, you’ll notice they’re pretty much equivalent.
I think if they buffed this Regen effect it would be the best Rune ever. Imagine if any non-Guardian had the same Health Regen as a Guardian?
Or a Guardian with a 200+ health regen per second… that would be awesome! (Guardians can achieve this already but at the cost of a build/gear sets)
30 HP/sec at 80 is junk. That’s 1800hp/minute, or just less than the damage done by a single bleed stack applied by a player with 0 condition damage. Or you can get soldier runes and remove 25 stacks of bleed with each shout. No contest.
Kastigir 80 Guardian
Ascalon’s Requiem [END] – Blackgate
30 HP/sec at 80 is junk. That’s 1800hp/minute, or just less than the damage done by a single bleed stack applied by a player with 0 condition damage. Or you can get soldier runes and remove 25 stacks of bleed with each shout. No contest.
Not everyone has or even uses shouts though…. stop comparing it to shouts. I agree that in pvp/wvw it seems underwhelming but people play pve as well. It’s not terrible nor is it game changing.
30hps by its self in general isn’t great but with my guardian it can be useful, with Virtue of resolve healing me at 173hps, and mango pie healing for 85hps it come to a grand total of 288hps and i haven’t quite got my healing power maxed. considering this isn’t even the main part of your build its just a great side bonus added to your build with a nice re gen or countering small condition’s. hope this helps guys.
I wonder what the total health per tick for stacking Superior Runes of the Dolyak with Virtue of Resolve, Absolute Resolve, Regeneration, Writ of the Merciful, and Mango Pies with full +Healing gear and traits would work out to be.
In reality, everyone can spend money on superior rune’s of the soldier. BLOW IT ALL AWAY on it. Congrats to you. But do the number crunch on the rune compared to the crest.
Superior rune of the Soldier (1 gold 38 silver 58 bronze)
25 + 50 + 90 vitality = 165 vitality.
25 + 35 toughness = 60 toughness.
Shouts heal
across all 6 armor pieces = 225 stat total
Crest of the soldier (3 silver, 26 bronze)
20 power x 6 = 120 Power
14 toughness x 6 = 84 toughness
14 vitality x 6 = 84 vitality
Across all 6 armor pieces = 288 stat total
Both prices are current as of today’s date 6/8/2013. You get 1 stat per piece of armor with the rune. 3 per piece with crest. Less vitality but more toughness and power. In a warrior profession, we can get 5% of our power as a bonus to vitality as a passive trait. Which would be the better buy? I say not the rune of the soldier for all you die hard “YAY RUNE” people.
But to the topic at hand, I got a superior Sigil of restoration (gain health on kill), signet of healing (passive regen), adrenal healing (regen based off adrenal level). The 3 together makes me quite the combatant especially with my weakness infliction halving some of the damage incoming. an additional 30HP (per second as most fights last at least 20 or so running solo) is 600 hp. the longer the fight, the more hp you gain back in the long run. In theory putting all the above together and combine the extra pinch of HP, may not be as bad as most would think.
(edited by Dirk Coldkill.4638)
Assuming you’re running a heal that has a cd of 20s, you’re getting 600 health in between your heals. That’s actually pretty decent. I’m not going to say outrageous or amazing, but it’s decent.
However, if you were to compare it to, say, Rune of the Ogre or Wurm (Ogre is 4% damage, Wurm is 3%), it becomes subpar.
Say I’m a -InsertStatHere- Mes. I can easily whip out 5k damage in a few seconds. Ogre would add 200 damage to that. Wurm would add 150. Considering my rotation is on an approximately 8 second rotation (not exactly right, just throwing out numbers and being overly generous right now). In the course of 20 seconds, I would be able to throw that out ~2×. That means I would get 400 or 300 damage, respectively. This is from using one skill on my bar and not even being zerker.
In case you didn’t know, I’m talking about Blurred Frenzy.
That means that Blurred Frenzy with Rune of the Ogre is 66% effectiveness of Rune of the Dolyak. HOWEVER, I doubt many people will fight you using only one skill and not wearing gear appropriate for that skill (or spec into it, for that matter).
im a warrior. im using healing signet that gives 400hp per sec + mango pie around hundred + some regen from traits + 6th piece of dolyak = 600+ hp per sec XD
Runes need to be looked at, alot of their effects just aren’t worth it when compared to Orbs. Like the Rune of Infiltration, you do 10% more damage to foes with less than 50% health with the 5 piece bonus, gain 50 precision, and cloak when under 10% health with the 6 piece bonus. Or you could use Ruby Orbs to get 12% critical damage, 160 power, and 84 precision.
Would be more enticing to use the Rune of Infiltration if it was a 20% boost to foes under 50%, and gave more precision.
Just how much “health regen” do we get on this rune now? All I’ve been able to tell is that it scales by level and a tiny bit by healing power… But how much?
According to a discussion on the Wiki it is: 43+0.025 * HealingPower
The wiki Main should really be updated if this is true.
Yeah the regen seems really bad.
Tested it in Heart of the Mists myself.
You can stand in the fire to take damage. (How meta!)Then again I tested it on my Necro, and Necromancers have same Health as Warriors.
So… that makes it even worse.
I suppose it might not be quite AS bad on Guardians and Elementalists due to their low Health, but it still seems rather pathetic like most of the 6th effects on Runes.
in WvW i took on a 200 man zerg by my self an lived over 100 kills too when our zerg ran in behind me.