Supersampling

Supersampling

in Players Helping Players

Posted by: ArchonWing.9480

ArchonWing.9480

So I’ve read around that if you have anti-aliasing on, then it’d be pointless because it is also a form of anti-aliasing, So is there no point stacking these things?

I hear it’s mostly just GPU usage and using it doesn’t seem to reduce fps, so I was just curious since the game being CPU bound at all, it probably wouldn’t matter.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Supersampling

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Kinda-sorta correct. FXAA and friends work on the final image, to effectively notice and improve rough edges, and that could improve the look of a downscaled image — which is pretty much what “supersampling” is.

In general, though, it’s true, you probably mostly want to stick to one sort of anti-aliasing style improvement at a time, just because the improvement for two is small compared to the cost of running them both.

At the end of the day … try it out and see. (and don’t make a mistake: being limited by single thread CPU performance for some parts of the world isn’t the same as “GPU is irrelevant”, but more, “GPU is not the thing that runs out first as you push performance boundaries in this game”)

Supersampling

in Players Helping Players

Posted by: ArchonWing.9480

ArchonWing.9480

Thanks. And yea GPU probably does matter, but I probably have more spare GPU power as opposed to CPU.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.