Q:
Guild Leader
[EU] Desolation
Q:
Good evening fellow players!
I’m building a support character for dungeon runs and am looking for some answers to a few questions:
1. Boon Duration; I’m running an Elementalist and have the typical switch attunement = boons for everyone nearby, whilst also using Runes of Altruism. Do +Boon Duration things (whether Runes, food etc) increase the duration of the Boons to just myself, or for everyone I’ve buffed?
2. Weakness and Protection; Do these work better in conjunction with each other, or is it a waste? Weakness gives none critical attacks a 50% chance to glance (half damage), and protection reduces damage by 33%. – Does this mean that weakness would reduce an attack that does 100 damage to 50 damage, and protection reduces it further to 13 damage (calculating the 33% from the original 100 Damage)? Or is it more weakness would reduce it to 50 damage and then protection would kick in and reduce it further to 33% of the 50 damage to 16.5 damage?
3. Taking the above into consideration, would it be better to save my AoE Weakness blast finish (Eruption) with Poison (Radiation Field – Asura) until after the Protection Boon from switching to Earth has ran out, or would it be better to use it straight away for maximum damage mitigation?
4. Unshakable – I don’t quite understand this description: “Gains defiant when targeted by crowd control skills. Blind is 10% effective. Weakness and vulnerability last 50% less time.” Specifically I don’t understand the blind is 10% effective part? Considering that Blind makes a target miss for 100% does this mean that Blind only has a 10% chance to miss now, or that maybe Blind mitigates 10% damage from a bosses attack?
5. With the above question in mind, how worth it is Blind on an enemy Boss? Should I miss it out of my rotation altogether and remove/switch my blind utility (Glyph of Storms – Earth) during Boss fights for something more useful, or is it still good in your opinion?
Thank you for any help that you can offer!
4.) Blind is applied only 10% of the time. If, as a thief, I shoot ten shots at the boss and each one blinds, theoretically, one will actually blind him.
5.) Normally I don’t actively try and blind the boss, at that point dodging is more effective.
1. Boon Duration; I’m running an Elementalist and have the typical switch attunement = boons for everyone nearby, whilst also using Runes of Altruism. Do +Boon Duration things (whether Runes, food etc) increase the duration of the Boons to just myself, or for everyone I’ve buffed?
Boon Duration affects Boons that you apply. So yes, it affects Boons you apply to allies.
3. Taking the above into consideration, would it be better to save my AoE Weakness blast finish (Eruption) with Poison (Radiation Field – Asura) until after the Protection Boon from switching to Earth has ran out, or would it be better to use it straight away for maximum damage mitigation?
For maximum damage mitigation, both at the same time. For prolonged mitigation, space them out.
4. Unshakable – I don’t quite understand this description: “Gains defiant when targeted by crowd control skills. Blind is 10% effective. Weakness and vulnerability last 50% less time.” Specifically I don’t understand the blind is 10% effective part? Considering that Blind makes a target miss for 100% does this mean that Blind only has a 10% chance to miss now, or that maybe Blind mitigates 10% damage from a bosses attack?
The boss will miss 10% of the time, instead of 100%.
5. With the above question in mind, how worth it is Blind on an enemy Boss? Should I miss it out of my rotation altogether and remove/switch my blind utility (Glyph of Storms – Earth) during Boss fights for something more useful, or is it still good in your opinion?
It’s too unreliable for Champions and Legendary, but still very useful for thrash.
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