While Guild Wars 2 features a definitive end to the classic class trinity setup, dungeon design and so forth still necessitates the need for people to play as support-style characters. Given the prevalence of defiance on many champion level boss mobs, this makes control as a means of support less useful than pure, direct healing. This healing could be either burst healing (as in you are healed for X amount all at once) or HoT healing (or heals over time, such as the regeneration boon or other non-boon forms of regen/rejuvenation). Another form of support healing lies in boon manipulation. Three paradigms exist with respect to boon manipulation: removing conditions, converting conditions to boons (or boons to conditions on enemies), or applying boons directly to your allies. We are NOT healbots and that play style is just not supported in GW2. You will have to do more than hit one or two buttons to be an effective healer. This compendium is devoted to helping you do just that, and achieve success in an active support role.
This compendium is meant to be a compilation of healing-centric builds among all classes. There is a belief that healer-focused builds harm their party success but I disagree. If your allies are able to focus more on their damage output and less on either healing or boon manipulation, so much the better. As a healer in GW2, you are not going to be standing there staring at green bars. If you do that, you and your allies will certainly die. No, a healer in GW2 is a task that requires a highly active individual, able to focus on not only tending their allies, but applying numerous conditions to the enemy (such as vulnerability), stripping enemy boons, or curing ally conditions.
Personal damage is not the only prime concern in any dungeon; it is the success of the group as a whole that matters. If those of us who enjoy playing as support characters can contribute in a meaningful way while keeping our teammates alive, then we have done our job. Sure, a team with no healer/support members might be able to stack multiple classes and rely on certain mechanics to burst their way through bosses with ease. That is not what this compendium is for. It is not for discussion of the usefulness of healing specs vs. glass cannon specs. It is not a place to flame or bash healer-focused players, and it is not a place to argue on the quality of one classes’ healing or support abilities compare to others. There is no “one best healer or support” class, build, or setup in the game. What this compendium is for is to showcase different builds in progress for healing, what works, what doesn’t (based on experience), and how different abilities can be used. Saying X heal is good and Y heal is not does not help us as a community. X might be better in one situation and Y might be better in another. That is what we need to focus on. Also, within the compendium will be a list of all abilities that provide healing, coefficients (for healing power) on them, radius of the ability, and cool down, among other data. Nearly all of this is available on the wiki, but it is not all in one central location.
The Supporter/Healer Compendium is meant to help with that. Have a spec to submit with info on the spec? Go ahead and post away and I will include them in the main compendium. If you find that your experiences with any ability differ from the available wiki information, test it and then post about it. This is meant to be a resource for all of us, if we all contribute it will help those interested in trying out a healer/supporter role in determining the option that best fits their play style or give them the tools to create one all of their own.
See something incorrect in this compendium? Please contact me and let me know what is incorrect and I will see that it is changed! I will be editing the posts below and have links to them in this post as they are filled.
Necro/Engineer/Guard/Ranger/Ele/War
(edited by LordWyktin.5209)