After seeing too many people needlessly die from Claw’s ice waves, fear, and ice bombs, I felt compelled to post here.
First off, when Claw first lands, Charrzookas become available at the barrels near the Pact camp on the hill. These barrels are marked on the minimap by orange gears. Many people do not take/use these Charrzookas, feeling instead that their Legendary GS/Bow or whatever do more damage to the ice wall or the Claw itself. These are frequently the people who get downed by the ice bombs, or swept and downed by the ice waves, and complain about the Claw’s fear spam, requiring others to help get them up and slowing the DPS progression vs. the ice wall or the Claw. This is completely unnecessary!
Anet devs have been kind enough to give free access to the Charzookas, and even better, have made the ‘zookas the ultimate defense against ALL of the Claw’s nastiness. Skill 5 on the Charrzooka protects the player from the ice bombs, fear spam, and ice wall. “But it has a 30 second cooldown, and Claw spams fear faster than that!” you say? No problem! While using the skill 5 shield to protect you, you can self-interrupt the skill by moving forward, back, or sideways right after said danger passes. The skill then goes to a 3.5 second cooldown after self-interrupt, allowing you to spam it just as fast as that nasty dragon spams his fear. About to be bombed by falling iceballs? Skill 5 until the bombs fall and you see the words, “Invulnerable!” in white, then move to self-int, hit 1 again to autoattack. Claw has a tell for the fear- both front legs on the ground, big inhale. Hit skill 5, then self-int for the quick cooldown. He may do it again, up to 3 times in a row. If you time it right, you can block all 3 without using any utilities on your bar to cleanse or avoid it. Ice wall about to blow you back to the Pact guns? Same thing- skill 5 till the wall passes, self-int for the quick cooldown, and you’re still in the same spot while everyone around you gets wiped away.
Keep your Charrzooka going in to phase 2, after he’s been hit by the guns and goes to the second area. Here’s where it gets trickier. If you get downed and drop your ‘zooka, pick it up right away when you rally/get rezzed. If you didn’t bring your ‘zooka to phase 2 and want to grab one from a downed player, YOU CANNOT, and further, MUST NOT! During phase 2 the Charrzookas are no longer available, and if you try to pick one up from a downed player, it disappears. PLEASE let the downed player pick up their own Charrzooka! If you don’t have one, get a flame thrower and use it to rid the field of Ice Pillars, clearing the way for the bomb carrying golems. I’ve been at Claw with 15 others, and yes, we beat it by concentrating on clearing the ice pillars, then attacking Claw when he’s stunned.
If you’ve benefitted from this, please share this in map chat before or while fighting the Claw.