Taking hits
1. Youll get hit not your teamate, you stood in the arrows path
2. No the rock will get hit and your enemy will get “obstructed” its the same as you trying hit a player behind a wall you cant do it because you dont have clear line of sight to your target.
3. most projectiles go in a path, there a few that home in such as mesmer mirror blade bounces, trick shot from thief etc etc.
Thanks.
Nice that in this game you can even protect someone by standing in front of them.
Makes me like the game even more.
well sure its hows skills like wall of reflection, smoke screen and a bunch of other skills work, GW2 is a very team based game.
Taking the hit for your ally will work unless the ranger has pierce. In which case both of you are getting hit.
Taking the hit for your ally will work unless the ranger has pierce. In which case both of you are getting hit.
Yeah some abilities can pierce, but most dont right?
Engineer has a pierce shot too I believe.
Taking the hit for your ally will work unless the ranger has pierce. In which case both of you are getting hit.
Yeah some abilities can pierce, but most dont right?
Engineer has a pierce shot too I believe.
Traited ranger LB pierces (I use it because of this very tactic of meatshielding), so to protect your teammate you would need to negate the projectile (block, reflect or invulnerable).
Regarding homing projectiles, most cases projectiles fly in a straight line of arc determined at he time of firing, typically with he angle of the shot leading any movement; any bending you see is lag correcting what your client drew to what the server is doing.
“Shortcut” tab > “Target”
Add to the end " -bmp"
(edited by Bob F It.5701)
Taking the hit for your ally will work unless the ranger has pierce. In which case both of you are getting hit.
Yeah some abilities can pierce, but most dont right?
Engineer has a pierce shot too I believe.Traited ranger LB pierces (I use it because of this very tactic of meatshielding), so to protect your teammate you would need to negate the projectile (block, reflect or invulnerable).
Regarding homing projectiles, most cases projectiles fly in a straight line of arc determined at he time of firing, typically with he angle of the shot leading any movement; any bending you see is lag correcting what your client drew to what the server is doing.
Traited ranger LB (longbow?) pierces on all his shots?
Traited ranger LB (longbow?) pierces on all his shots?
Yes.
Lead the Wind is the trait.
(and the other 8 elite specs maxed too)
Traited ranger LB (longbow?) pierces on all his shots?
Yes.
Lead the Wind is the trait.
Cool.