~Aric Landvick
~Level 80 Norn Mesmer
Anyone who has been to Metrica Province knows of this creature. This extremely difficult and overpowered boss has been called one of the most difficult in the game.
That however is not my problem with it however. I like challenges personally.
My problem is with the end chest. According to the wiki, only attacking the embers and rezing downed players leads to no chest at all. Only damaging the boss does the trick. Not only does the boss’ difficult movements make it hard to help other players, the game mechanics rewards you for ignoring them!
Also that rule leads to a trend that I saw. All a player has to do is wait outside of the boss until it has almost no health. Then they can just attack it,deliver the coup de gras (death blow), and get a chest. If you die before the creature does, no chest or exp for you. Even if you were there the entire time, no chest.
I know I am not the only one who this this has to.
I played this event yesterday and was under-leveled for it (level 12 toon), so I could barely get to the boss. I did a lot of rezzing and driving off embers, but even when I made it into the main chamber, I kept autotargeting the embers instead of the boss and I guess I never did get a hit on him because there was no reward and no chest at the end of it. Considering I was down to my skivvies by the end of it, I was obviously participating, so it would have been nice to get some kind of reward for it, other than a sizable repair and travel bill.
Didn’t realize the mechanic at work. Glad I do now. I was wondering if it was bugged because I know I got rewarded for it the last time I ran it. Feels a little cheap that helping out in support gets no love at all. It’s not as if the threshold of the chamber is a safe place to park and farm XP. Pretty much the entire bridge is lethal.
Yeah, I know what you mean. I played a support role as best I could during that boss fight and didn’t get anything out of it either.
The big problem I noticed with this boss wasn’t so much with the boss itself as it was with the players. When things are that chaotic, there’s no way anyone has time to rez a player without going down themselves. So it ended up being about 4 or 5 of us that would just respawn upon death while there were 5 or 6 players just laying there the whole time waiting for a rez. It ended up only making things harder since the boss scaled to the number of players in the area.
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