Hello people,i’m flipping about these 3(4) professions…and i really can’t seem to decide.
I’d like to focus about one and one only profession,but whenever i think i’ve found mine,i ALWAYS have regrets (if there would be a 9th profession,with 100% godmode,but lacks stealth,i’d have regrets for not choosing a thief.so LOL…)
The,most,even,absolutely,whatever,important thing,to me,is to be able to swap playstyles in a blink of an eye (or both,or 2 blinks at least).
Wich means a profession should either have complementary traits and weapons,so i’ve found those 3(4) professions to fit the most.
I also like to be deceptive (thus thief),to be able to support well and to have many tricks in my arsenal at any time (thus ele and necro).
But before i start going hot,why i didn’t simply include the engineer in the “list”?
Because i don’t strictly consider kits as weapons,plus while having a lot of variability by simply swapping kits the engi wouldn’t have it by swapping traits,wich means the engineer doesn’t respect my requirements but still exploits them.
Anyway,the hot noisy part.
Thief:
+ Stealth,lots of stealth
+ Can spam smoke fields
+ Venom utility/support builds ROCK with a decent party
- AoE? I call it sorcery
- “Natural” damage mitigation? Stop insulting thieves!
- Little to no smoke fields without a pistol secondary (wich limits variability)
- Smoke fields aint gonna stop a boss from smashing your face to little pieces in a very cruent and grueful way
In general:
+ Single target damage
+ Stealth (troll potential over 9001)
+ Cheesy smoke fields
- AoE
- Damage mitigation
- Boss fights presence
Elementalist:
+Today i feel fiery…or wet…or flying…nah i’m stoned
+ Conjured weapons are sexy,very sexy
+ Auras,i love auras
+ C-c-c combo fields!
- Only one weapon,like fire attunement? too bad cause air one is Kitten
- Conjured weapons aren’t as good as sexy
- Aura builds can’t be used until late game
- C-c-c combo finishers? Lacking
- Many build rely on dagger
- Too much water attunement training,they’re like water baloons
General:
+AoE
+Support
+Combos
-Solo play lacking a bit
-Dagger often needed (reduces variability)
- Splashy health pool
- Holy patootie dem cooldowns…are so…overwhelming
Necromancer:
+ AoE? That’s my 2nd name
+ Minions are cute and lovely (not rly) <3
+ Death Shroud,when traited,doesn’t give a crap about weapons,increased variability.
+ Tons of hp,easy solo gameplay
+ Great in a group,conditions!
- Single target isn’t amazing
- Minions are pretty much useless after a certain level,except flesh golem
- No scapegoats,extra hp bar,but you take all the damage thrown at you
- Burst damage? Holy patootie! Forgot to include that lol!
General:
+AoE
+2nd hp bar
+Group presence
+Condition control
-Single target
-Scapegoats lacking
-Burst damage
Engineer:
+Kits
+Can do it all,one at a time
+Perma swiftness from level 20
+Combo fields and finishers
-Godkitten it i lost my 2nd weapon slot at home
-Can do it all…but a little of it and one at a time
-Kits or skills?
+/- Underestimated
General:
+Kits
+Somewhat does it all
+Combos
+/-Underestimated
-One thing at a time
-One weapon
If you’ve reading this: THE GAME.
Lol jokes aside,i simply can’t choose,do it for me,ty <3
