Thief killing (F key) in Stealth: Bug or not?

Thief killing (F key) in Stealth: Bug or not?

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Q:

I need a confirmation of this. A Thief can kill (finish) other players on stealth mode; Is that intended or a bug? because if the Thief is interacting, hitting “F” to finish, that is considered as an attack (IMO) and on attacks the Thieves are revealed (lose stealth) but when hitting F (and finishing the player) they stay in stealth mode all the time.

(edited by NeHoMaR.9812)

Thief killing (F key) in Stealth: Bug or not?

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Posted by: Retanaru.2901

Retanaru.2901

Interactions aren’t considered attacks. Anyone can use the F key without losing their stealth.

Thief killing (F key) in Stealth: Bug or not?

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Interactions aren’t considered attacks. Anyone can use the F key without losing their stealth.

Well, that looks wrong to me, so wrong that I am thinking is not intended or a bug.

How interaction doesn’t remove the stealth? Stealth is supposed to be something to use when quiet, not attacking, not interacting, like not being there at all, when the thief “do something”, whatever, it must lose stealth.

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Posted by: okamijello.8571

okamijello.8571

Interaction while stealthed is fine IMO. Finish while stealthed is a bit dodgy though.

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Posted by: LithePanther.5027

LithePanther.5027

Just because you think it’s a bug doesn’t make it a bug.

Any class that can stealth itself (mesmers too) can interact, and anyone given stealth can interact. It’s been like this since day 1.

If it was a bug it would have been fixed or addressed or even mentioned. None of that has happened.

80 Guardian. 80 Warrior. 80 Thief. 80 Engineer. 80 Necromancer. 80 Ranger.

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Posted by: Galsia.4102

Galsia.4102

I was fighting a Warrior and they used Stability so they couldn’t be interrupted while they stomped me. Please fix this bug.

Sounds stupid doesn’t it?

Thief | Warrior | Engineer
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi

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Posted by: Salgari.3076

Salgari.3076

Not a bug. On my elemental I will sometimes use Armor of Earth to finish someone off if there are more of that teams players there.

Level 80 Thief, Isle of Janthir
+numerous alts of varying levels

Thief killing (F key) in Stealth: Bug or not?

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Even when I get the point, I am not talking about Stability, so that last two comments are out of place; that’s completely different, you can SEE the player on Stability, that’s even off topic if you ask me.

When I say “Bug”, I mean, “Not intended”, I don’t think developers could give to players, on purpose, the ability to invisibly finish a player without any consequence or penalty at all; Not giving to victim any way to defend self, making downed skills useless. Do you REALLY think this was originally intended and imagined to be that way? I don’t think so.

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Posted by: LithePanther.5027

LithePanther.5027

I do think so. Just like it’s intended for thieves to be able to stealth and rez people, then can stealth and kill people.

80 Guardian. 80 Warrior. 80 Thief. 80 Engineer. 80 Necromancer. 80 Ranger.

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Posted by: Iavra.8510

Iavra.8510

It’s fine. Every class can somehow protect their stomp. Necros can stomp in deathshroud (if it still works, dunno), Engineers can shrinkstomp, Guardians can blind or use aegis etc.

If so, i would want to have eles be unable to stomp while being in mistform.

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Posted by: Auesis.7301

Auesis.7301

Who cares? It’s pretty obvious when a Thief is stealth-stomping someone – bomb the crap out of your downed friend and watch a downed Thief appear out of the void. I do this ALL the time – you can almost always see the Cloak and Dagger animation, and if he didn’t use that, he most likely used Blinding Powder, which is also obvious. Hell, some idiots even use Shadow Refuge over the body.

It’s no different than Stability. Instead of being immune to CC, you simply can’t see them. They are still there. Nuke them.

Gnome Child [Gc]
Resident Thief

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Who cares? It’s pretty obvious when a Thief is stealth-stomping someone – bomb the crap out of your downed friend and watch a downed Thief appear out of the void. I do this ALL the time – you can almost always see the Cloak and Dagger animation, and if he didn’t use that, he most likely used Blinding Powder, which is also obvious. Hell, some idiots even use Shadow Refuge over the body.

It’s no different than Stability. Instead of being immune to CC, you simply can’t see them. They are still there. Nuke them.

Nuke them, bomb them? Yeah, who cares (if you are not downed) I am taking about 2 players, 1 thief in stealth, and 1 player downed.

The Thief in stealth mode is immune to (almost) all downed skills, you cannot see it, you cannot target it, downed player just wait thief to do the finish mode, and cannot do a thing about it, just wait the defeat, no need to even use the downed skills, because at that moment, that skills are useless.

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Posted by: Auesis.7301

Auesis.7301

Who cares? It’s pretty obvious when a Thief is stealth-stomping someone – bomb the crap out of your downed friend and watch a downed Thief appear out of the void. I do this ALL the time – you can almost always see the Cloak and Dagger animation, and if he didn’t use that, he most likely used Blinding Powder, which is also obvious. Hell, some idiots even use Shadow Refuge over the body.

It’s no different than Stability. Instead of being immune to CC, you simply can’t see them. They are still there. Nuke them.

Nuke them, bomb them? Yeah, who cares (if you are not downed) I am taking about 2 players, 1 thief in stealth, and 1 player downed.

The Thief in stealth mode is immune to (almost) all downed skills, you cannot see it, you cannot target it, downed player just wait thief to do the finish mode, and cannot do a thing about it, just wait the defeat, no need to even use the downed skills, because at that moment, that skills are useless.

I still don’t understand. Every class has a way to mitigate your skills. There’s Stability, blindness, stealth and more. Thief has access to them like every other class, more stealth above others (in fact we have absolutely no Stability other than a 90-second elite). So what’s your point? Don’t tell me that you think you’ll somehow be able to make a comeback from downed state in a 1v1, because unless you’re a Warrior that hasn’t died in 20 seconds of being downed, you have no chance, against anyone with a brain of any profession.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Who cares? It’s pretty obvious when a Thief is stealth-stomping someone – bomb the crap out of your downed friend and watch a downed Thief appear out of the void. I do this ALL the time – you can almost always see the Cloak and Dagger animation, and if he didn’t use that, he most likely used Blinding Powder, which is also obvious. Hell, some idiots even use Shadow Refuge over the body.

It’s no different than Stability. Instead of being immune to CC, you simply can’t see them. They are still there. Nuke them.

Nuke them, bomb them? Yeah, who cares (if you are not downed) I am taking about 2 players, 1 thief in stealth, and 1 player downed.

The Thief in stealth mode is immune to (almost) all downed skills, you cannot see it, you cannot target it, downed player just wait thief to do the finish mode, and cannot do a thing about it, just wait the defeat, no need to even use the downed skills, because at that moment, that skills are useless.

I still don’t understand. Every class has a way to mitigate your skills. There’s Stability, blindness, stealth and more. Thief has access to them like every other class, more stealth above others (in fact we have absolutely no Stability other than a 90-second elite). So what’s your point? Don’t tell me that you think you’ll somehow be able to make a comeback from downed state in a 1v1, because unless you’re a Warrior that hasn’t died in 20 seconds of being downed, you have no chance, against anyone with a brain of any profession.

You are taking it too personal because you play a Thief, I understand you feel happy doing this to others, and don’t want it to be “fixed”, but I don’t think you feel happy if another Thief do that to you. And yes, you can comeback, as you say, from downed state, that’s the reason of downed skills, to comeback, to have a second chance, if not, why add that skills? My point: Where is the “second chance” when your opponent is invisible and untargetable? It’s game breaking, you just literally remove the hands of your keyboard/mouse and wait your defeat.

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Posted by: Auesis.7301

Auesis.7301

I’m not taking anything personally. I do not care either way if this is “fixed” or not as I just hit Black Powder instead, but I would not be happy that Arenanet would crumble to your whining because you think it’s “bugged”, when it’s really fine as it is. I don’t get why you can’t accept that every class has ways of stopping your skills from making a difference and stealth is only one. The only difference is that stealth prevents the effects by removing the target, but then have you also forgotten that Guardians and Rangers can still get through to you with their repelling/stunning skills while downed? You are also wrong about the downed state. What can a Thief do when downed? Stealth or teleport away. What can an Elementalist do? Run away a bit. What can a Ranger do? Stun you for a brief nanosecond. Also see the mentioned Guardian skills. The downed state does nothing but delay your death in any competent situation, and if you think you should somehow be able to win against a standing player while on the ground, you’re gravely mistaken. It is nothing more than a shoddy PvE mechanic that has been poorly carried over to PvP elements.

I also don’t appreciate you brushing off comments about Stability because of visibility. The effect is the same – they both mitigate your skills and guarantee a finisher. I’ve seen a couple of Mesmers use Decoy to the same effect. Why single out one profession with a safety mechanic when EVERY class has a safety mechanic?

I feel sorry for you if you think this breaks the game in any way, shape or form.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

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Posted by: LithePanther.5027

LithePanther.5027

I’d have to agree with Auesis. I think YOU’RE taking this way too personally.

I supposed you got killed by a stealth thief she you were in the downed state and now you’re on some crusade, but absolutely no one else agrees with you.

80 Guardian. 80 Warrior. 80 Thief. 80 Engineer. 80 Necromancer. 80 Ranger.

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Posted by: Velocity.4950

Velocity.4950

lol someone is butt-hurt.

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Posted by: Curae.1837

Curae.1837

I don’t think it’s a bug. And I don’t think it has to be ‘fixed’.
Every class has advantages and disadvantages, and I really doubt you’d be able to win if you’re downed already.
Not to mention, a thief can stealth when he’s downed too, and backstab when downed.(or whatever the skill was called then. Never really payed attention…)

Yes, I also play(ed) a thief, but I also play other classes(main mesmer). Whenever I get downed I’ll ofcourse do what I can to kill someone, or at least dish out as much damage as I can.

If there’s a thief and he stealths, well played. It means I most likely wouldn’t have stood a chance anyway, seeing the thief still had a stealth/initiative left at the end of the fight. Which practically means I didn’t play well enough.

“When we remember that we are all mad.
The mysteries dissapear and life stands explained.”

Thief killing (F key) in Stealth: Bug or not?

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Posted by: LithePanther.5027

LithePanther.5027

I don’t think it’s a bug. And I don’t think it has to be ‘fixed’.
Every class has advantages and disadvantages, and I really doubt you’d be able to win if you’re downed already.
Not to mention, a thief can stealth when he’s downed too, and backstab when downed.(or whatever the skill was called then. Never really payed attention…)

Yes, I also play(ed) a thief, but I also play other classes(main mesmer). Whenever I get downed I’ll ofcourse do what I can to kill someone, or at least dish out as much damage as I can.

If there’s a thief and he stealths, well played. It means I most likely wouldn’t have stood a chance anyway, seeing the thief still had a stealth/initiative left at the end of the fight. Which practically means I didn’t play well enough.

I have to say on my warrior a thief downed me and I managed to down and kill him while downed

80 Guardian. 80 Warrior. 80 Thief. 80 Engineer. 80 Necromancer. 80 Ranger.

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Posted by: Curae.1837

Curae.1837

I have to say on my warrior a thief downed me and I managed to down and kill him while downed

Then well played to you :P ^^

“When we remember that we are all mad.
The mysteries dissapear and life stands explained.”

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Posted by: LithePanther.5027

LithePanther.5027

I have to say on my warrior a thief downed me and I managed to down and kill him while downed

Then well played to you :P ^^

Why thank you good chap.

80 Guardian. 80 Warrior. 80 Thief. 80 Engineer. 80 Necromancer. 80 Ranger.

Thief killing (F key) in Stealth: Bug or not?

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Posted by: NeHoMaR.9812

NeHoMaR.9812

Thief fans are ruining my constructive thread, why take that so personal? “I am” “We are”, no friend, you are not a Thief, you are just a guy playing a character in a computer, like I am, and I think killing in stealth has no sense, it’s unfair for the downed character, whoever, not talking for myself, I play a Guardian at the moment, a Thief rarely kill a tank Guardian (as my Guardian has traits and equipment), plus I also have a Thief. I have 8 characters, one per profession, I am not fan or hater of a particular profession; this help me to see easily and clearly when something is wrong, out of place, look like a bug, not intended, etc.

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Posted by: LithePanther.5027

LithePanther.5027

Actually your thread isn’t constructive at all. It’s useless. And this isn’t even the forum to post in if you thought this was really a bug.

No one agrees with you. Your argument literally has no basis. This is not even minutely game-breaking and obviously you are the only person with this problem considering I have NEVER seen another thread about it.

Stop personally attacking EVERYONE who disagrees with you by claiming we’re all thieves. It just makes you look bad.

80 Guardian. 80 Warrior. 80 Thief. 80 Engineer. 80 Necromancer. 80 Ranger.

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Posted by: Shini.7542

Shini.7542

Stealth finishing?
Before playing a thief myself i was complaining about the same but meanwhile I had to except that it should be valid esp because almost any class is able to do the same with either stealth, stability, blind or aegis. Some even with invul. forms.
And even if stealth finishing would be patched one day, it wouldn’t change anything for me as a s/p thief – ever got finished by someone that was using black powder on you? Almost the same effect but you can’t even kill sth else while doing this because just everything misses.

Dont even see any other solution than doing it they way esp against warriors – they are doing up to 2k hits while downed with their 1 which means i’d be dead otherwise – thx to revenge he would win so either stealth or blind.

[IL] Shinis (Thief+Ranger)
Dzagonur

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Posted by: NevirSayDie.6235

NevirSayDie.6235

It is intended. It can be very frustrating, but it’s part of a somewhat-interesting hierarchy of each profession’s downed skills vs skills used for finishing. Certain types of finishers, such as stealth finishing, are meant to be 100% effective in some cases and 0% effective in others. Maybe not a super mechanic, but definitely intended.

Basically, it rewards teams that have the hierarchy of downed/finishing moves memorized. It makes pick-up-group playing more frustrating.

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Posted by: NeHoMaR.9812

NeHoMaR.9812

The “stealth” of rogue type class in RPGs scaled to ridiculous, that’s my opinion, they started with some evasion because of agility, and ended running around permanently invisible. That is a fake way to be “sneaky”. I have years with this opinion, and that’s one of the reasons I think being able to do something, anything, without revealing your position, is a no sense. Thieves, and any other class affected by stealth, should be revealed to enemy whatever they do, every single action. That’s the way I would program it as developer.

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Posted by: Wabafet.9541

Wabafet.9541

I thought the same way about the stealth finishing kills until I read this thread. It seemed very cheap that they could do that and they very often did – I am constantly finished off without even knowing anyone was around me. However, after reading that other professions can do similar things with stability or other defensive skills it does not seem so bad.

That being said it is still much more exploitable for a thief since they will always have a handful of stealth skills that they can use at almost any time whereas for other professions to get their equivalent protection they must equip specific skills that often have longer recast timers.

Thief killing (F key) in Stealth: Bug or not?

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Posted by: NeHoMaR.9812

NeHoMaR.9812

I thought the same way about the stealth finishing kills until I read this thread. It seemed very cheap that they could do that and they very often did – I am constantly finished off without even knowing anyone was around me. However, after reading that other professions can do similar things with stability or other defensive skills it does not seem so bad.

I don’t really get the reasoning about Stability, you can see players with Stability (and every boon in the game), you can target them, you can even kill them (with downed skills); With Stealth you sometimes don’t even know there are a Thief finishing someone, or you, for the full 3 seconds of the finishing move, that’s a lot of time in a PvP scenario. The difference is really big, is not comparable. Stealth make downed skills useless in most of the scenarios; At the other hand, almost all downed skills are useful versus every boon in the game.

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Posted by: gamefreak.5673

gamefreak.5673

Necros have to hit F, then f1 very quickly afterwards to use death shroud to stomp or revive so most of us think its a bug but we are not complaining about since we dont get really anything else to assist us in stomping/reviving.