Trainer guides? Farming? Beserker armor?
Training guides exist at your profession trainer. They allow you to continue putting attribute points into master and grandmaster trait lines. Farming is the act of repetitious completion of dungeons, events, or boss/mob kills. Berserker armor is a type of stat archetype that contains the three damage stats, and no defensive stats. For skilled players, it is the preferred armor type to use in dungeons, as it allows for the fastest kill time and therefor completion times. Feel free to message me in game with any other questions.
Just keep clearing the map, you’ll unlock most of the traits naturally – then you can start to aim for specific locked traits after. Solo most content to learn how to use your character properly, then once you can take care of yourself you’ll have enough resources to start considering how to support your group in fights.
Farming tends to give better gold/hr but can be boring, depending on your tolerance.
Berserker is Power/Precision/Ferocity, and a full set of it tends to be the best damage potential for most classes, while having little survivability. The exceptions to this rule are Rangers which do better in Dire, Necros which do better in Rabid and Mesmers who do better in ‘enough Assassin to reach 80% critrate’ and then ‘Berserker for all other slots’. Most people don’t mention the exceptions though.
Edge of the mists is one of the most efficient farms for karma and world experience, but is substandard for pure gold/hr. As someone below lvl 80, you’re also going to be an easy target for griefers in EoTM.
First of all, let me say that a group laughing at a lvl 41 learning the game (and the combat system has to be learned, if you’re good at kiting and dodging enemy attacks on your first character at lvl 41 you are already a good bit above a lot of other people with similar experience) doesn’t sound very welcoming to me. You won’t improve just by blindly hunting skillpoints/traits/experience because others tell you you need a certain amount of each to be participating in their game.
That said, as a lvl 41 first-time player, you have a lot to learn about this game, and you should take your time to do so. Explore the maps, find every waypoint, poi, skill challenge and so on, try to participate in as many different events that you find, and take a look at the enemies you meet. You will not only gain experience (in the sense of the moving bar at the bottom of your screen) that way, but also get more familiar with what you can do in this game and what the game throws at you.
Skill challenges (the blue upward-arrow like thingies on your map) give extra skill points in addition to those you gain when reaching new levels. Traits can be unlocked through a variety of activities, and 100% exploration of mid-level zones (pretty much anything between lvl 25 and 45 I think) is one of the ways to gain traits. Check out the traits panel in your heroes panel. The telescope thingy icon next to a locked trait will give you a tooltip that explains exactly which activity/quest/whatever you need to complete to unlock that trait.
Make yourself aquainted with your weapon and utility skills. Each weapon has different ways you can attack. For mesmer, for example, greatsword is good for ranged combat, but note that its auto attack does less damage, the closer your target is to you. It may be benificial to weapon-swap to one-handed sword with an appropriate off-hand weapon if you can’t outrun/kite around your target(s) efficiently. The main-hand sword is riskier to use (since it’s a melee weapon), but the damage you can do with it is considerably larger, and the #2 skill offers you an extra evade in addition to your dodges, as does your F4 skill (Distortion).
Experiment with different utility skills. Condition cleansing is always helpful, although the mesmer’s utility on this front isn’t great. Check out null field, mantra of resolve or the disenchanter to figure out what is most helpful for you in what kind of situatione. Same goes for all your other utilities, check each one out, see which can do similar tasks, and find out what situation is best for what utility combination.
Leveling is also a great time to try out different stat combinations on your equipment (armor, weapons, jewellery all contribute extra stats). Currently you probably have equipment with two different stats available, later on it will be three different ones. Popular for PvE endgame is the full direct damage combination of Power, Precision and Ferocity (“berserker” if power is main stat, “assassin” if precision is main stat), but there is a variety of other stat combinations available with condition damage and/or defensive stats, up to the full defensive “nomad” (toughness, vitality and healing). Check out the wiki for more information about what stat combinations are available, and figure out which suits your playstyle. My own mesmers (I have two at level 80 that are probably my most-played characters for dungeons and WvW at the moment) currently wear full berserker for dungeons and full rabid for WvW, but especially the berserker gear took a while to learn, since no defensive stats means you really have to know how to use your defensive skills and abilities.
Once you have a decent grasp of your character and the game’s combat you will probably be way past level 80 several times, and able to access all parts of the game. There is a ton to learn about surviving and contributing in different situations, from huge PvE zerg events (where you, as mesmer, mostly kite around with your greatsword) to 5-man dungeon content (which is a lot less forgiving than the open world, I mostly melee with sword and two off-hands of choice in dungeons these days) to WvW (zerg again, but totally different combat situations) to soloing veterans and even champions. Take your time, and if the people who “play” with you don’t care to help you learn but just expect you to know everything, don’t hesitate to find other people that help you learning. For dungeons, for example, there is a great player mentoring initiative stickied in the dungeon subforum (look out for the thread about the guild “noob”).
Good luck in this game, and take your time to enjoy it as well as you can!
Berserker is Power/Precision/Ferocity, and a full set of it tends to be the best damage potential for most classes, while having little survivability. The exceptions to this rule are Rangers which do better in Dire,
In PvE, still berserker or assassin on rangers. Rabid if soloing works nice though.
Necros which do better in Rabid
Same again. Rabid can work solo, but berserker otherwise.
Mesmers who do better in ‘enough Assassin to reach 80% critrate’ and then ‘Berserker for all other slots’. Most people don’t mention the exceptions though.
That just sounds like a completely made-up percentage. The general rule for mesmers is assassin if soloing or in heavy reflect group situations, berserker otherwise. Strictly running one or the other tends to be fine too.
Most people don’t mention the exceptions though.
Most people don’t mention your exceptions because they were either wrong or given zero context.
Do you know the significance of 80% critrate? It’s the critrate at which Fury from a party pushes you into 100%. Under full mightbuffing conditions, also the max damage possible output from a direct damage mesmer. Any critrate above 80% is wasted, any critrate below 80% is a dps loss. All of the max damage per second configurations are based on optimising for 80%, merely that warriors and thieves can achieve it even with a full berserker set from traits. Groups not capable of reaching max buff conditions do not ever need to consider min/max calculations, since it’s entirely irrelevant.
Also, using berserker on necros when they have no melee cleave or using it on rangers which barely breaks 1 mult/s as opposed to the 1.5-1.7 typical of most classes…
Feel free to ask in the necromancer and ranger forums if you require further clarification from a larger group of people why these are not advisable. They have more experience in explaining these particular problems… though it will probably come with a bit of harsh language and random complaints towards Anet.
Do you know the significance of 80% critrate? It’s the critrate at which Fury from a party pushes you into 100%. Under full mightbuffing conditions, also the max damage possible output from a direct damage mesmer. Any critrate above 80% is wasted, any critrate below 80% is a dps loss. All of the max damage per second configurations are based on optimising for 80%, merely that warriors and thieves can achieve it even with a full berserker set from traits. Groups not capable of reaching max buff conditions do not ever need to consider min/max calculations, since it’s entirely irrelevant.
Except you completely ignored the precision from banner of discipline, which is where your whole post falls apart. GG.
Also, using berserker on necros when they have no melee cleave or using it on rangers which barely breaks 1 mult/s as opposed to the 1.5-1.7 typical of most classes…
Bosses are single target. Why do you need to cleave?
And you use it on ranger because condition DPS caps at like 7k, while berserker rangers can do about ~11.5k. Even higher post-patch.
Bosses are single target. Why do you need to cleave?
And you use it on ranger because condition DPS caps at like 7k, while berserker rangers can do about ~11.5k. Even higher post-patch.
This ends the discussion quite handily then.
There’s no need for any further discussion when it’s clear that we don’t play the same game.
As for OP, because you’re why I’m here…
You’ll find out sooner or later what’s going on. You don’t have to take anyone’s word for it, but the reality tends to be quite obvious. Peace out.