Undecided :d

Undecided :d

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Posted by: Oneenine.3860

Oneenine.3860

Hello guys. Which class will be better in your opinion for PvE or WvW, hunter or enginner. At the moment I have 80 lvl Warrior and Rogue but they are boring for me ^^.
I tried to play mesmer, elem and guardian but its not my playstyle.
I also thought about necro, any ideas?

Thanks for help and sorry for my english

Undecided :d

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Posted by: Esplen.3940

Esplen.3940

There are rogues and hunters in GW2 that aren’t NPCs?

If Ele and Mesmer aren’t your playstyle, you’re not going to enjoy Engineer.

If Warrior and Thief are not your playstyle, you’re not going to enjoy Ranger.

Undecided :d

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Posted by: Oneenine.3860

Oneenine.3860

Yea sorry, my fault :d
ofc Thief and Ranger

Undecided :d

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Posted by: Yargesh.4965

Yargesh.4965

There are rogues and hunters in GW2 that aren’t NPCs?

If Ele and Mesmer aren’t your playstyle, you’re not going to enjoy Engineer.

If Warrior and Thief are not your playstyle, you’re not going to enjoy Ranger.

Ranger doesn’t really play like warrior and thief so don’t see the connection.
OP give necro and ranger a shot. For me minions are distracting and so I play without on necro, others love them.

Undecided :d

in Players Helping Players

Posted by: Esplen.3940

Esplen.3940

There are rogues and hunters in GW2 that aren’t NPCs?

If Ele and Mesmer aren’t your playstyle, you’re not going to enjoy Engineer.

If Warrior and Thief are not your playstyle, you’re not going to enjoy Ranger.

Ranger doesn’t really play like warrior and thief so don’t see the connection.

Rotation through weapon skills and using utility skills as buffers and assisting in gameplay as opposed to reactive in gameplay.

Warrior’s typically run through all the weapon skills with some staggering as necessary.
Thieves have rotations and use their weapon skills in a certain order, depending on the situation. With no innate cooldown, they have to think about their timing and plan ahead.

Rangers have to stagger their weapon skills and potentially plan ahead, especially when using melee weapons. When using Ranged weapons, spamming all the skills when off cooldown is a viable strategy, but it’s much, much better and more efficient to plan ahead and only use what is absolutely necessary at any given point.

Onto Utilities, you’ll have supporting utilities (Smoke Screen, Banners, Spirits), self-supporting utilities (Signets), and self-assisting utilities (Displacements, Condition Removals, Mitigations, etc). You won’t particularly have reactive utilities as a Ranger, bar Lightning Reflexes or Signet of Stone as direct damage mitigation.