Volcanus needs Lodestones HELP please!
Start here: http://wiki.guildwars2.com/wiki/Main_Page
Thus endeth the lesson.
Fate is just the weight of circumstances
That’s the way that lady luck dances
Start here: http://wiki.guildwars2.com/wiki/Main_Page
Thus endeth the lesson.
dang you beat me by 30 secs
http://wiki.guildwars2.com/wiki/Molten_Lodestone
Here is a more specific answer.
Apparently the event in CS has a chance to drop lodestones from the ember mote spawns. (http://wiki.guildwars2.com/wiki/Defeat_the_ancient_Risen_warriors_in_Balthazar%E2%80%99s_arena)
Other than that you’ll have to run CoF or Silverwastes (lost bandit chests drop the champ bag that may contain lodestones and cores.
Of course you can always buy them on the TP if you don’t want to grind for them.
It’s the chain I beat you with until you
recognize my command!”
ya, my philosophy is Grind coin the easiest way then buy from the TP the stuff that is hard to grind.
Time:Coin, trying to farm lodestones directly is poor time management.
(sw i guess) or set up a routine of farming t6 material nodes each time you log in.
ya, my philosophy is Grind coin the easiest way then buy from the TP the stuff that is hard to grind.
Time:Coin, trying to farm lodestones directly is poor time management.(sw i guess) or set up a routine of farming t6 material nodes each time you log in.
It’s true while farming coin is easier and faster, but buying everything off the TP only results in higher prices. But as the OP said, grinding out the mats themselves isn’t a problem.
As far as time management, its very subjective. If you enjoy playing the game, and enjoy farming mats, then finding the best places to do that is the best use of ones time. Same for grinding gold. However, if you don’t like doing countless dungeon runs, and never want to set foot in another dungeon again, running dungeons would be poor time managment. Because in the limited time one has to play each day, one should focus on maximizing their “fun”. There is no “wrong” way to go about getting what you want, it just depends on what you like to do in game.
For me, farming mats for my legendary was really fun. Of course I still sold what I already had, and bought some, but spent a majority of the time farming them. Was it efficient? not really. But I still had a blast.
It’s the chain I beat you with until you
recognize my command!”
It’s an inherent, huge problem for this game. Things like Lodestones or other mats needed simply can’t be farmed per se as people are used too. You could run 20 CoE paths and not get a single Lodestone. You could do 50 paths and not get a Lodestone.
There have always been two ways to get desired, “special” items. 1) Buy everything to make it if your rich, or if you’re really rich, buy the item outright. 2) Build it yourself by farming everything, probably taking a few months.
Effectively, GW2 doesn’t allow the second way. Things like Giant’s Eye or certain Lodestones simply can’t be gone out and farmed for with any reasonable certainty. Getting those is luck based.
It’s an inherent, huge problem for this game. Things like Lodestones or other mats needed simply can’t be farmed per se as people are used too. You could run 20 CoE paths and not get a single Lodestone. You could do 50 paths and not get a Lodestone.
There have always been two ways to get desired, “special” items. 1) Buy everything to make it if your rich, or if you’re really rich, buy the item outright. 2) Build it yourself by farming everything, probably taking a few months.
Effectively, GW2 doesn’t allow the second way. Things like Giant’s Eye or certain Lodestones simply can’t be gone out and farmed for with any reasonable certainty. Getting those is luck based.
True, while the second one is mostly accurate, due to RNG you could run CoE 20 times and potentially get 20 lodestones. Does the second one take longer? Certainly. But saying that it cannot be done, and that GW2 doesn’t allow for farming isn’t accurate either. Sure there is Diminishing Returns. But that system is to discourage people from using bots to farm. But we don’t know what the threshold is before DR begins to kick in when it comes to loot drops. IIRC John Smith recently said that there hasn’t been a case where DR has kicked in for farming yet, but I’ll have to find the quote.
The main issue that people have with farming, is time. They aren’t willing to spend the time farming to get what they desire. Couple that with RNG and it’s viewed as “impossible” or “innefficient”. But it can be done if time isn’t an issue and one isn’t concerned at all with how long it takes to farm for what they want.
Edit: Quote from John Smith concerning DR from 4 months ago.
I’ve not read this whole thread so forgive me if this is answered elsewhere. I want to ask a few questions.
1. Is the loot system currently set up so people who play less are more likely to get an awesome RNG drop? There have been numerous posts like, “my friend logged on after 5 months and got X, Y, Z drop while I’ve been playing every day and got nothing!” I want to know if the way it works currently is that those who play lots get decreasing loot in proportion to playtime. Why would ANET do this? To keep people chasing the carrot.
John answered that question in a different thread, there arent any account modifiers.
what he is speaking of wouldnt be an account modifier, and it probably does exist, mildy. There is Diminishing returns on drops and it decays pretty slowly. You will in fact see more drops in your first few hours after not having played for awhile.
They will never tell us exactly what is happening, but your friend who plays rarely will basically have no DR for almost all of their playtime.
Still catching up, but I wanted to stop to be clear. No to this. This doesn’t happen, it’s a cognitive bias. There’s virtually no DR active on any given day.
https://forum-en.gw2archive.eu/forum/game/gw2/RNG-as-a-concept-Discuss/4491110/quote
It’s the chain I beat you with until you
recognize my command!”
(edited by pdavis.8031)
It’s an inherent, huge problem for this game. Things like Lodestones or other mats needed simply can’t be farmed per se as people are used too. You could run 20 CoE paths and not get a single Lodestone. You could do 50 paths and not get a Lodestone.
I don’t see that as a problem at all, but a design choice and a design choice that I approve. I don’t need to run CoF to get molten lodestone for example. I could do PvP, WvW, Silverwaste or any other content to get the gold to buy exactly what I need.
What I can see as a problem is the fact that most of all recipe use Charged Lodestone and very few use any of of the other lodestone. The high demand in Charged Lodestone don’t only make it higher in price, it make the forging of core into lodestone profitable. So when you need charged lodestone, you can do CoE everyday to accumulate core that you forge into lodestone. But for destroyer lodestone, you are better off selling the nodes and buying lodestone because the price is too low to compensate for the minimum cost of the forging (aka the Elonian wine and crystalline dust).
The main issue that people have with farming, is time. They aren’t willing to spend the time farming to get what they desire. Couple that with RNG and it’s viewed as “impossible” or “innefficient”. But it can be done if time isn’t an issue and one isn’t concerned at all with how long it takes to farm for what they want.
The main issue that people have with farming is getting nothing for their effort.
The main issue that people have with farming, is time. They aren’t willing to spend the time farming to get what they desire. Couple that with RNG and it’s viewed as “impossible” or “innefficient”. But it can be done if time isn’t an issue and one isn’t concerned at all with how long it takes to farm for what they want.
The main issue that people have with farming is getting nothing for their effort.
I don’t know about ayone else, but I was able to farm for almost everything I wanted in the game. Full ascended armor/trinkets/weapons, legendary weapons, skins, etc. It’s entirely possible to farm for almost everything in the game. Does that mean you’ll get exactly what you are looking for every time? Not at all, but kill enough things and your chances for getting what you want increases with each kill.
It’s the chain I beat you with until you
recognize my command!”