Q:
[Warrior] Good attributes for dungeon?
Hello! First and foremost, I don’t play a Warrior, but am quite experienced with running dungeons. I don’t know what is giving you trouble in detail, so I’ll keep this really general.
I know this is not the answer you wanted, but player behaviour greatly outweights stats when it comes to doing well in dungeons. Things like knowing enemy patterns, dodging the right attacks and making good use of your skills is paramount to success.
That being said, your build seems nice and you should do just fine in story modes as long as your gear is decent ( blues or greens of around your level ) but is, indeed, as glass cannon as you can get. So you might wanna change to toughness/vitality gear/traits to have more breathing room, as long as you keep in mind that the difference won’t be huge and you will still have to dodge out of bad things and stay on your toes against bosses.
P.s. please don’t use guildhead as the values on those skills are out of whack. I can’t see, for example, how much does endure pain last, or how much toughness does banner of defense give. Also consider using Battle Standard to insta-ress party members as that ability is quite handy
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
(edited by Wolfheart.1938)
30 toughness, 30 vitality, 10 power, have 3 shouts equipped use those to heal, use a hammer to kd this helps your teammates, all you gear and weapons should be power, toughness and vitality and nothing else
all you gear and weapons should be power, toughness and vitality and nothing else
Aside from this being entirely untrue, it does have a point. Warriors need a good foundation of either vit, toughness, or both to survive well. Like Wolfheart mentioned, going for a power/precision glass cannon will inevitably lead to quick deaths. Perfect evasion will help a great deal, but it won’t change the fact that you’re squishy to begin with. Try weighting your stats more towards defense, and worry less about damage numbers. After all, a living player, no matter how little they gear for damage, does a lot more damage than a dead one.