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What class to play? Player input!
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The Thief is not good in WvW
xD
The Thief is not good in WvW
xD
i know i thought they were good but guildies and friends keep telling me they suck =(
D/D S/D SB
Level 80 engineer here: First off, you’re right: turrets are crap. Grenades, Elixir Gun, and Flamethrower, however, are AWESOME.
Engineer does not excel at straight damage: Grenade builds are our strongest burst damage. What we do excel at is versatility (main weapons + weapon kits allow you to tailor your play to the moment), support (Elixir Gun and Elixir builds), and condition damage. An engineer is a jack of all trades, master of some. Notably, we’re not super durable, so dodging must be your best friend.
Ranger: Sound ranged class that unfortunately relies on pet AI for part of their damage. Haven’t played much of them, but I hear some pets are pretty decent, especially if you switch them out a lot.
Mesmer: Depends on your playstyle, I think. I couldn’t get into them at all personally, so no comment.
Thief: I think they’re alright in WvW? I keep getting smacked down by them when I’m not paying attention, anyway. Haven’t played much, again.
Level 80 engineer here: First off, you’re right: turrets are crap. Grenades, Elixir Gun, and Flamethrower, however, are AWESOME.
Engineer does not excel at straight damage: Grenade builds are our strongest burst damage. What we do excel at is versatility (main weapons + weapon kits allow you to tailor your play to the moment), support (Elixir Gun and Elixir builds), and condition damage. An engineer is a jack of all trades, master of some. Notably, we’re not super durable, so dodging must be your best friend.
Ranger: Sound ranged class that unfortunately relies on pet AI for part of their damage. Haven’t played much of them, but I hear some pets are pretty decent, especially if you switch them out a lot.
Mesmer: Depends on your playstyle, I think. I couldn’t get into them at all personally, so no comment.
Thief: I think they’re alright in WvW? I keep getting smacked down by them when I’m not paying attention, anyway. Haven’t played much, again.
How are Engineers in WvW?
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Pretty good. Grenades are great for defending keeps, as you can stand on the parapets and chuck them at invaders. The ‘Speedy kits’ trait allows us to have constant swiftness, which is important for traversing distances. One on one we’re not usually the strongest, but in a group of three or more people engineers deal good damage while providing strong support.
mesmers are one of the harder classes to play right, due to the nature of it being built on tricking the opponent, into thinking you are somewhere you arn’t, but can be very powerfull, when done. being one of the classes with the most confusion, a very strong condition in wvw, and nice reflects can be a good asset to any team. and then ofc there is the portal skill that well should not be too hard to see how good it is in wvw if you look a bit around on forums.
engi’s and rangers i dont know a whole lot about
As for thief, if you want the keep siege part of wvw then yes thief are crap, have only a single 1200 range abilty and that is a ground targeted abilty (shortbow’s cluster bomb). However if you more want to roam around killing “innocent” prey or taking and holding supply camps they are fine really, and can sport insanely high dmg if you build for it, though at the extremes you sacrifice pretty much all your survivability, so if you don’t down an enemy right away in such build, you are likely toast yourself. Can build it a lot more defensive if you want some more safety, no problem in that too
(edited by GummiBear.2756)