What is THAT on my map?

What is THAT on my map?

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Posted by: Caradryan.1795

Caradryan.1795

So, I’m not sure how to explain this, but there appears to be an odd skull-like graphic (a few dots that look like a grinning skull) floating around my world map. I’ve attached some clippings of screenshots to the best of my ability, but I think this is really something you should log into the game and see for yourself.

If you leave your worldmap open and have your character move around, the “skull” (stuff I’ve circled in red) seems to just stay out of your vision zone on the map. It’s definitely a little creepy…

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What is THAT on my map?

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Posted by: Starscream.6498

Starscream.6498

It doesn’t look like a skull, just a couple of dots. It’s just part of the map…

What is THAT on my map?

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Posted by: Zacchary.6183

Zacchary.6183

The skull is a reviveable npc.

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Posted by: Crazylegsmurphy.6430

Crazylegsmurphy.6430

Pareidolia

There is an universal tendency among mankind to conceive all beings like themselves, and to transfer to every object, those qualities, with which they are familiarly acquainted, and of which they are intimately conscious. We find human faces in the moon, armies in the clouds; and by a natural propensity, if not corrected by experience and reflection, ascribe malice or good- will to every thing, that hurts or pleases us. —David Hume*

Pareidolia is a type of illusion or misperception involving a vague or obscure stimulus being perceived as something clear and distinct. For example, in the discolorations of a burnt tortilla one sees the face of Jesus. Or one sees the image of Mother Teresa or Ronald Reagan in a cinnamon bun or a man in the moon.

What is THAT on my map?

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Posted by: marnick.4305

marnick.4305

Coffee stains.
Someone worked late that night.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

What is THAT on my map?

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Posted by: Softspoken.2410

Softspoken.2410

There’s a sort of ‘transparency filter’ that makes areas at your depth render on the map when underground / underwater, so that you see tunnels and such instead of the mountains on top of them. The borders around this area use the typical GW2 painterly aesthetic like the rest of the UI, so there’s brush strokes and spots that move around uniformly with the character.

I would have never seen the skull in it, but I hope that explains what it is. Try watching the map slightly zoomed out when in a large underwater area, I think you’re more likely to see all the edges at once that way.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Mortifer.2946

Mortifer.2946

Don’t smoke that weed

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Posted by: JubeiTM.5763

JubeiTM.5763

Pareidolia

There is an universal tendency among mankind to conceive all beings like themselves, and to transfer to every object, those qualities, with which they are familiarly acquainted, and of which they are intimately conscious. We find human faces in the moon, armies in the clouds; and by a natural propensity, if not corrected by experience and reflection, ascribe malice or good- will to every thing, that hurts or pleases us. —David Hume*

Pareidolia is a type of illusion or misperception involving a vague or obscure stimulus being perceived as something clear and distinct. For example, in the discolorations of a burnt tortilla one sees the face of Jesus. Or one sees the image of Mother Teresa or Ronald Reagan in a cinnamon bun or a man in the moon.

I see what you mean http://saveyourself.ca/resources/images/pareidolia-peppers-l.jpg

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Posted by: Caradryan.1795

Caradryan.1795

There’s a sort of ‘transparency filter’ that makes areas at your depth render on the map when underground / underwater, so that you see tunnels and such instead of the mountains on top of them. The borders around this area use the typical GW2 painterly aesthetic like the rest of the UI, so there’s brush strokes and spots that move around uniformly with the character.

I would have never seen the skull in it, but I hope that explains what it is. Try watching the map slightly zoomed out when in a large underwater area, I think you’re more likely to see all the edges at once that way.

Yup, that explains everything. Thanks