What is magic find?

What is magic find?

in Players Helping Players

Posted by: Rick.6751

Rick.6751

Q:

I have come across one or two items that increase magic find, trouble is I don’t have a clue what it does for me. I am a warrior and assume its for magic users.

Please can someone enlighten me?

What is magic find?

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Posted by: Mastermind.3169

Mastermind.3169

A:

http://wiki.guildwars2.com/wiki/Magic_find

“Magic find is an attribute that increases a player’s chance to receive rare loot from drops.”

What is magic find?

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Posted by: Rick.6751

Rick.6751

http://wiki.guildwars2.com/wiki/Magic_find

“Magic find is an attribute that increases a player’s chance to receive rare loot from drops.”

Thanks

What is magic find?

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Posted by: morrolan.9608

morrolan.9608

Yeah but whats the base? I’ve been using some runes of the pirate and magic find food and it doesn’t seem to increase the chances markedly in terms of better loot from enemies. Funnily enough it seems to markedly increase the chance of getting rarer crafting items from mining etc.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

What is magic find?

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Posted by: trueplayer.6013

trueplayer.6013

Might as well chime in here…

In my opinion MF is one of the worst additions to the game compared to Guild Wars 1. Let me explain.

I’ve read an interesting topic (not sure if here or GW2guru or on reddit – I try to follow a few sites for Guild Wars 2 news) that ultimately came to the conclusion that MF gear is detrimental as it promotes reducing your combat power (you replace otherwise useful stats with MF that is useless to anyone but you) to achieve greater rewards than the rest of the group you play with.

I would very much like to have MF removed altogether or at least limit it to consumables.

Thoughts?

What is magic find?

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Posted by: Mastermind.3169

Mastermind.3169

Might as well chime in here…

In my opinion MF is one of the worst additions to the game compared to Guild Wars 1. Let me explain.

I’ve read an interesting topic (not sure if here or GW2guru or on reddit – I try to follow a few sites for Guild Wars 2 news) that ultimately came to the conclusion that MF gear is detrimental as it promotes reducing your combat power (you replace otherwise useful stats with MF that is useless to anyone but you) to achieve greater rewards than the rest of the group you play with.

I would very much like to have MF removed altogether or at least limit it to consumables.

Thoughts?

Or sharing magic find multiplier with the whole group?

What is magic find?

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Posted by: Galactus.2108

Galactus.2108

This conversation stinks of the Diablo 3 forums.

What is magic find?

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Posted by: trueplayer.6013

trueplayer.6013

Or sharing magic find multiplier with the whole group?

I’ve been thinking about it as well but what exactly constitutes a group though, in the case of a Dynamic Event? All players within 10000 yard range? Would be kind of silly, don’t you think?

“Dynamic grouping” is a great concept in theory but falls short in such cases, as well as problems that support classes have with DEs (mobs dying too fast to be tagged and support not being taken into consideration when calculating contribution level, but let’s leave it out of this discussion for now).

What is magic find?

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Posted by: Mastermind.3169

Mastermind.3169

Or sharing magic find multiplier with the whole group?

I’ve been thinking about it as well but what exactly constitutes a group though, in the case of a Dynamic Event? All players within 10000 yard range? Would be kind of silly, don’t you think?

“Dynamic grouping” is a great concept in theory but falls short in such cases, as well as problems that support classes have with DEs (mobs dying too fast to be tagged and support not being taken into consideration when calculating contribution level, but let’s leave it out of this discussion for now).

Yes it would be awkward, and it still would be bad if it only shared between grouped up people. I take my suggestion back. =)

What is magic find?

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Posted by: Novalight.7568

Novalight.7568

@trueplayer.6013

What is a group? Did you really ask that? Do you know those little pictures of characters to the left of your screen…up to 4 of them. That’s a group.
And sharing buffs within a group should be the easiest thing to do…and as such it would actually promote grouping a bit, not just zerging DEs and GTFO from there.

“GW2 takes everything you love about GW1” – M. O’Brien
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee

What is magic find?

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Posted by: Illushia.3721

Illushia.3721

Might as well chime in here…

In my opinion MF is one of the worst additions to the game compared to Guild Wars 1. Let me explain.

I’ve read an interesting topic (not sure if here or GW2guru or on reddit – I try to follow a few sites for Guild Wars 2 news) that ultimately came to the conclusion that MF gear is detrimental as it promotes reducing your combat power (you replace otherwise useful stats with MF that is useless to anyone but you) to achieve greater rewards than the rest of the group you play with.

I would very much like to have MF removed altogether or at least limit it to consumables.

Thoughts?

Not having those few stats makes a nearly negligible difference in the group.

Gear does not make the player good.

The player makes the gear good. Even if that gear is crap.

The Treesong Calling. Tarnished Coast RP.
http://treesongcalling.com/

What is magic find?

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Posted by: trueplayer.6013

trueplayer.6013

@Illushia

I completely agree with your opinion but at the same time it’s irrelevant. What is relevant is the simple fact of promoting “get more for doing less”.

What is magic find?

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Posted by: Illushia.3721

Illushia.3721

Everyone is, and should be able to, gearing for what they want.

Which is what ANet wants.

The Treesong Calling. Tarnished Coast RP.
http://treesongcalling.com/