Q:
What is magic find?
A:
http://wiki.guildwars2.com/wiki/Magic_find
“Magic find is an attribute that increases a player’s chance to receive rare loot from drops.”
http://wiki.guildwars2.com/wiki/Magic_find
“Magic find is an attribute that increases a player’s chance to receive rare loot from drops.”
Thanks
Yeah but whats the base? I’ve been using some runes of the pirate and magic find food and it doesn’t seem to increase the chances markedly in terms of better loot from enemies. Funnily enough it seems to markedly increase the chance of getting rarer crafting items from mining etc.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Might as well chime in here…
In my opinion MF is one of the worst additions to the game compared to Guild Wars 1. Let me explain.
I’ve read an interesting topic (not sure if here or GW2guru or on reddit – I try to follow a few sites for Guild Wars 2 news) that ultimately came to the conclusion that MF gear is detrimental as it promotes reducing your combat power (you replace otherwise useful stats with MF that is useless to anyone but you) to achieve greater rewards than the rest of the group you play with.
I would very much like to have MF removed altogether or at least limit it to consumables.
Thoughts?
Might as well chime in here…
In my opinion MF is one of the worst additions to the game compared to Guild Wars 1. Let me explain.
I’ve read an interesting topic (not sure if here or GW2guru or on reddit – I try to follow a few sites for Guild Wars 2 news) that ultimately came to the conclusion that MF gear is detrimental as it promotes reducing your combat power (you replace otherwise useful stats with MF that is useless to anyone but you) to achieve greater rewards than the rest of the group you play with.
I would very much like to have MF removed altogether or at least limit it to consumables.
Thoughts?
Or sharing magic find multiplier with the whole group?
This conversation stinks of the Diablo 3 forums.
Or sharing magic find multiplier with the whole group?
I’ve been thinking about it as well but what exactly constitutes a group though, in the case of a Dynamic Event? All players within 10000 yard range? Would be kind of silly, don’t you think?
“Dynamic grouping” is a great concept in theory but falls short in such cases, as well as problems that support classes have with DEs (mobs dying too fast to be tagged and support not being taken into consideration when calculating contribution level, but let’s leave it out of this discussion for now).
Or sharing magic find multiplier with the whole group?
I’ve been thinking about it as well but what exactly constitutes a group though, in the case of a Dynamic Event? All players within 10000 yard range? Would be kind of silly, don’t you think?
“Dynamic grouping” is a great concept in theory but falls short in such cases, as well as problems that support classes have with DEs (mobs dying too fast to be tagged and support not being taken into consideration when calculating contribution level, but let’s leave it out of this discussion for now).
Yes it would be awkward, and it still would be bad if it only shared between grouped up people. I take my suggestion back. =)
@trueplayer.6013
What is a group? Did you really ask that? Do you know those little pictures of characters to the left of your screen…up to 4 of them. That’s a group.
And sharing buffs within a group should be the easiest thing to do…and as such it would actually promote grouping a bit, not just zerging DEs and GTFO from there.
“We just don’t want players to grind in GW2” – C. Johanson
“The most important thing in any game should be the player” – R. Soesbee
Might as well chime in here…
In my opinion MF is one of the worst additions to the game compared to Guild Wars 1. Let me explain.
I’ve read an interesting topic (not sure if here or GW2guru or on reddit – I try to follow a few sites for Guild Wars 2 news) that ultimately came to the conclusion that MF gear is detrimental as it promotes reducing your combat power (you replace otherwise useful stats with MF that is useless to anyone but you) to achieve greater rewards than the rest of the group you play with.
I would very much like to have MF removed altogether or at least limit it to consumables.
Thoughts?
Not having those few stats makes a nearly negligible difference in the group.
Gear does not make the player good.
The player makes the gear good. Even if that gear is crap.
http://treesongcalling.com/
@Illushia
I completely agree with your opinion but at the same time it’s irrelevant. What is relevant is the simple fact of promoting “get more for doing less”.
Everyone is, and should be able to, gearing for what they want.
Which is what ANet wants.
http://treesongcalling.com/