(edited by Thebayman.5140)
What prof is for me
The entire game is sort of based on reacting and adapting, until you have done it x times per day then it is not.
Warrior maybe would be best, it is a hit things till they fall down then hit something else type of profession.
This is an “action” MMO. You can’t plant and facetank until something is dead because if you do the dead thing will be you. It’s about moving, dodging, switching attacks and using combos that can trigger effects to slow or force your opponent to miss or improve your damage or chance of a crit.
As Yarg suggests, Warriors simply bash things with a relatively high DPS and are one of the more durable professions. While they still have combo abilities you don’t need to lean on them when playing PvE.
RIP City of Heroes
Thanks for the suggestions. Also, I feel like what I’m asking for is a very easy-mode version of the game… I’ll have to think about it more.
WHat about thieves? I would think that they fit my description. Esspecially the part about planning ahead.
There really isn’t anything that fits your description of wanting to plan ahead and not having to react on the fly. That’s not how this game works. Its not turn-based combat. You have to actively dodge/evade and apply a buff/activate a skill to block. Not only that, but those things along with other factors will determine your offensive skill usage as well.
Thanks for the suggestions. Also, I feel like what I’m asking for is a very easy-mode version of the game… I’ll have to think about it more.
WHat about thieves? I would think that they fit my description. Esspecially the part about planning ahead.
Thieves take advantage of flanking and attacking from behind to boost their damage. They don’t have a high number of hit points and I’ve found really need to rely on their movement and dodge. It’s about finding opportunities to increase damage on the fly.
RIP City of Heroes
Like mentioned above, most content in this game depends on reaction on the fly due to it’s dodge mechanic. No class can avoid it really, though a class (such as the mentioned Warrior) can get away with getting hit more often than certain others (like Elementalist.) However since it’s still PvE it’s relatively easy to learn and predict bosses. Since every class does deal with that I wouldn’t worry too much about it in your choice.
I’d recommend avoiding ‘support’-like classes, in gw2 everything is more or less played as a dps since there’s no proper aggro management and healing scale rather horrendous in and with PvE, but they’re certain classes that are more support aimed and are expected to adjust per encounter to the right utilities, not being able to do so can cause a lot of issues for the group. Those would mainly be Guardian and Mesmer (Knowing where to Reflect, Cleanse and give Stability) and to some extend Thief (knowing when, where and how to stealth and fit in some anti-projectile.)
Warrior, Ranger and Necromancers usually take a certain set-up and stick with it as they were more focussed on buffing the groups DPS, which doesn’t change much per fight if at all. Ranger and Necromancers do tend to be a bit less loved in the current ‘meta/favour of the month’ something that might affect your choice.
Elementalist and Engineer is a bit of a middle ground, you have quite a few ways to be more support-like without staying much from your dps. But in good groups you won’t need to and will likely focus completely on the damage and thus stick with similar utilities. Engineer, much like Ranger and Necromancer, tends to be a bit less beloved.
If you don’t like reacting, then I think a high durability profession like warrior is your best bet.
http://www.reddit.com/r/Guildwars2/comments/1ojgdr/what_class_should_i_play_a_summary_of_each/
Thanks all for your input!