What's the point of being in a guild?
For a game called Guild Wars 2
Did you know Guild Wars series is called Guild Wars only because of lore reason?
http://wiki.guildwars.com/wiki/The_Guild_Wars
For a game called Guild Wars 2, there doesn’t seem to be much reason to be in a guild.
I’ve been playing since Christmas, and so far, I’ve seen no reason to play in a guild, beyond the “camaraderie” aspect.
There’s no raids, thus no kind of progression (unless you count the Fractals, which are easy enough with a PUG), so that’s out. The whole boon system that comes from being in a guild seems, at best, trivial.So, what real purpose is there to be guilded in the Guild Wars 2?
Guild missions, themed events, WvW, PVP, dungeons, Fractals, map clear, leveling – all are done better with guildmates.
We often do GvG events, and they’re a lot of fun.
You can do some of the above with PUGs too, but running with people who know your playstyle makes the whole experience faster, easier, and more enjoyable. Your game evolves, and you discover more strategies, synergies etc. It just makes your game richer.
For a game called Guild Wars 2
Did you know Guild Wars series is called Guild Wars only because of lore reason?
http://wiki.guildwars.com/wiki/The_Guild_Wars
You might want to travel back to 2004 and tell the game’s producer that. He doesn’t seem to know.
The ongoing worldwide tournaments in Guild Wars are managed by our tournament servers, so if a guild is knocked out early, they can simply reenter the tournament at the bottom level. While there is only one battle taking place at the top level of the tournament, the entry level of the tournament may be simultaneously hosting thousands of battles, and the victorious team from each will progress to the next level.
In addition to the automated tournaments, we plan to host seasonal global tournaments in which guilds will compete for prizes as well as for the honor of being acknowledged as the best in the world. In these seasonal tournaments, guilds that are knocked out early can go back to the automated tournament for training, tackle a few cooperative missions, hold new guild elections to replace their clearly flawed leadership, or send angry e-mail to the developers about how the skills the winning team used are obviously too powerful and unbalanced. That’s a joke, by the way.
http://www.gamespot.com/guild-wars/previews/guild-wars-updated-qanda-post-e3-6101559/?page=2
easier time getting parties to go to dungeons mostly. Very much easier time looking for a group.
Lot’s of things.
One of the things I like most about being in a guild is having a group of people to chat with. I’m in a very active guild so there’s always people online and if there isn’t already a conversation going on one will start soon. They also do regular events, either the guild missions, dungeon runs, or things made up by the guild.
And like other people have said it usually makes it easier to find a group for whatever you want to do. If I need someone to help with a personal story quest or a dungeon or something I get much better results asking in guild chat than map.
You don’t have to be in a guild. There’s nothing major that you’ll miss out on if you’re not but IMO the fact that it’s optional is great because it gives guild more flexibility in what they do instead of having to all focus on pre-designed ‘guild activities’ and the fact that it’s actually a choice makes it more meaningful.
“Life’s a journey, not a destination.”
Guild Missions
Guild’s are more than just a progression. It’s fun to play with people you know or get to know. Sure, one can do all the dungeons with pugs and get away scotch free or even get to fotm 50 with pugs. But it’s just more fun to do with actual coordination or just to have some fun on the side ESPECIALLy with guild missions. Also in wvw guilds are important (so is militia but not as much) for organized ops and hitting the enemy where it hurts rather than just running to the nearest contested point and trying to knock the doors down.
It makes the whol experience much more welcoming and enjoyable imo. Some people prefer playing by themselves which is fine but there is a lot of content that requires working with others that they won’t get to experience without stepping outside their comfort zone. Still, anyone can get from 1-80 without playing along side a single player if they choose to do so.
break. I feel like they should be back by now..”
Well, first & foremost I think guilds are there for camaraderie. However, the guild bonuses are actually quite useful and can add up over time (XP boosts, Karma boosts, etc). Also, there are now guild rushes and bounties.
What is the purpose, in your mind, of a guild? Do they fit the bill in GW2? What would you like to see from them in the future?
[TTBH] [HATE], Yak’s Bend(NA)
Well the biggest plus that guilds add is being able to socialise. Roaming around the world where practically the only thing I say is “lfg xx xx” or “ty” (for a revive) would be awfully boring, whereas having a guild you can just sit back and chat with them, or do events/dungeons/whatever together, which just generally makes it more fun when it’s people you’re familiar with.
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj
Also, a guild provides with a group of people that share common goals and interests (that is, assuming it isn’t just a random guild you just saw an ad in map chat). For example, I’m a member of a rather large multi games guild oriented towards the older gamers (25+ min, though there are members in the 60+ age range), and with the goal to keep drama and the like to a minimun, and so far it has been great.
Just to use as an example, I’ve had to go AFK in the middle of a dungeon run because my toddler woke up in the middle of the night crying. I haven’t really done PUGs in GW2 (one advantage of being in a large guild, I’ve been able to find groups for dungeons just by asking in guild), but in other games I’ve played doing that usually results in some yelling and cursing, if not a group kick right away, when that has happened in guild runs (not only to me) the rest of the group understands the situation because most of us are either in that situation or already have been in it.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.