What's the state of this game?
Since there is no monthly subscription why not login to check for yourself?
This game isn’t like WoW in combat design. The design of this game is centered around an action RPG style combat like you would see in Diablo III; except Anet’s version. We will likely never see the trinity added into this game, and aggro management isn’t something that really works for adequate periods of time. A dungeon finder is in the works for the game, and this might mean that dungeons will be simplified for random PuGs imo.
The current state of the game is that the company will be releasing a patch to rework the dungeons and also address zones when it comes to leveling content. They will also be making it possible to get ascended gear across more than one in game activity, so that lots of different gamers can earn this.
Guild progressive content is likely to be added in around Spring 2013 as well. My guess is they heard peoples cry for larger group content, and so that will likely end up being more end game centric for WoW players, or ex-WoW players. In my opinion if you have nothing wrong with learning about monster affixes and how to counter them with your professions abilities then you will do fine. There is still a decent variation to what professions can do, and so I recommend trying out many different combinations of them to see what you like. 10 levels might be enough to get a good enough idea.
For the most part this game is here to stay.
Hey guys I bought this game in early October just to dabble around with it. It was not a bad game, but now I am really, really becoming disillusioned with WoW. So I ask how is the game now, is it dead or dying; are there a lot of people out in the world (My toon was on The Tarnished Coast); how does the future look for GWII?
With WoW’s Great Wall of Dailies (see what I did there), I cannot keep playing that game. I have a 90 Priest there as well as an 84 Monk I was working on, but I seek to get into a new MMORPG.
I ask these things because you are all full aware that these games come with a heavy time investment, so please try and be as objective as possible. Is Guid Wars II really a good game at the higher levels considering I only made it to 10?
Oh and lastly, I don’t understand – they say this game is not a gear treadmill, but what do you play for (in game wise) if there is no traditional “end game”? The shop, is that a pay to win type of deal?
The game is not dead or dying. We are working through the standard issues you see around stabilizing a new game. There are issues and they are being addressed. We do have one issue we are dealing with beyond the typical and that would fall under the category of missteps. With Lost Shores, we had the introduction of vertical progression and that has rocked the community and the game. I don’t know how they will ultimately address the misstep, but other than that the game is evolving very well.
BTW, you are fortunate to be on TC as the population there is high and the dead open world problem which was created by the introduction of vertical progression is minimal there. Bottom-line, I’m confident in the developers ability to stabilize what is a very good game—but, I’m concerned about the misstep and am waiting to see how it plays out.
With WoW’s Great Wall of Dailies (see what I did there), I cannot keep playing that game. I have a 90 Priest there as well as an 84 Monk I was working on, but I seek to get into a new MMORPG.
What, exactly, do you want?
Something just like WoW, but just a bit different to avoid the “same old, same old” feeling? Then get Rift, it’s exactly what you want.
If you want something VERY different, with different goals and in a different kind of game, give GW2 a try again.
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons
Is Guid Wars II really a good game at the higher levels considering I only made it to 10?
Oh and lastly, I don’t understand – they say this game is not a gear treadmill, but what do you play for (in game wise) if there is no traditional “end game”? The shop, is that a pay to win type of deal?
What you play for is cosmetic armor and weapons. You can get max stat gear relatively easily, and don’t really need it for the majority of things, but then you can devote time and effort to getting the skins you want, or several sets with different stats.
Alternatively a lot of people enjoy creating and levelling alts because the personal story is a lot like the main story in a lot of recent single-player RPGs and can be completely different depending on the character you create and the choices you make.
The shop is not a pay to win deal, unless you’re a collector and an event is going on. There are a few boosts which make levelling faster and give you better drops, but you can get exactly the same effects with in-game items and really don’t need them at all. Most of the stuff in the shop is purely cosmetic or novelty items.
Whether you think the game is good or not depends on what kind of game you enjoy. I think it’s fantastic and I can see myself enjoying it for many years if they didn’t do anything except fix the bugs. Other people would tell you it needs a major overhaul to be even barely playable.
As someone else said since there is no monthly subscription you may as well just play it and see what you think. You can also look around this forum and see what people think the issues are, then decide for yourself whether it’s something that bothers you or not.
BTW, you are fortunate to be on TC as the population there is high and the dead open world problem which was created by the introduction of vertical progression is minimal there. Bottom-line, I’m confident in the developers ability to stabilize what is a very good game—but, I’m concerned about the misstep and am waiting to see how it plays out.
I wouldn’t say the “dead” open world issue was created by the addition of vertical progression so much as the fact that a sembalance of vertical progression was added via a new dungeon, which is still the shiny new toy for all the people who got to 80 relatively quickly and had been over the existing “end-game” content several times. Once the novelty factor of Fractals wears off, as it already is to some extent, more people will shift back to Orr and dungeons and levelling alts.
You also have to remember that right now the game is not remotely representative of normal player distribution because most people are focused on doing the Winterday content before the event ends.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)