Which class would be best suited for solo PVE
I’d say Warrior works pretty well.
Greatsword + 5 Signets + Deep Strike will allow you to make short work of enemies, though you will be defensively deficient, unless you are used to dodging and strafing around the enemy. Basically, don’t get caught using Hundred Blades at the wrong time or you have a relatively high chance of dying. I died only twice from L1-50, so again, taking advantage of dodging and movement can actually save you.
That build lasts till around L50, where you should branch out into different skills and play style. A bunch of builds are located here and can be used as a base for a personal build, or be used exactly as stated by the player if you find it comfortable.
I’m basing this all off of personal experience with my warrior, which is my only L80 character I have.
Sanctum of Rall
“Quaggan’s a piwate! Yarr!” – “Pirate”
I would say any medium armor class is best. Heavy armor are nice on support and staying alive. Low armor is very good at cuickly killing but one puff and your gone. Medium armor gives you a very nice amount of protection to stay alive but also a good punch to deal out.
Arise, opressed of Tyria!
I disagree with this distinction by armor, and find it mostly disconnected non-sense.
In solo PvE thieves are medium armor and squishy as, unless you use all your skills appropriately you will get twoshot a lot soloing most veterans that can cc frequently in the levelling curve.
Engis are definitely not high damage nor very surviv-y early on and with random gear.
Only ranger more or less qualifies as what you point out.
Warriors dish out a stupid amount of punishment and are sturdy, able to do range and melee equally well, and versatile.
Basically you described guardians VS ranger (and guardians on protracted fights actually average out to very respectable dps), and generalised it to the armor category.
@OP Warrior and Guardian IMO. Non-squishy and can deal with any mob, other “classes” tend all to have a weak point here and there in particular situations, those not as much. That said, any profession in the game can comfortably solo it way 1-80, get map completion and farm efficiently, so pick something you’ll like to play.
(edited by RoughJaco.3148)
Really kinda depends, for me Ele is super easy PvE but that’s because I’m not afraid to use all the skills available to me and would rather avoid damage than sit there and tank.
Furthermore, it all depends on which personal story you plan to do. Heavy armor classes are best suited for the Vigil story since it’s about fighting everything in your way, whilst the Order of Whispers does focus a good bit more on activities than all out fighting so you might prefer a faster moving profession than a high damage/defense one.
Concerning the hearts and events, soloing is either easy or hard depending which one you do. Some events can’t even be completed with 2 people so… reccomendations based on that seem pointless.
You should just find out your playstyle and then stick with a class that matches it the best.
At roughJaco,
Lets not make this a fight between professions. Like Bvhjdbvkjf (tempted to call you the-guy-who-smashed-his-head-on-the-keyboard) said, imo 80% off class choosing is personal preference. There is no upper class in teams and party’s and there is no upper class in solo-gameplay.
the problem with melee is that you have good protection and deal a good punch (speciually warrior’s). But there is also a lot of melee hate in this game, and the OP asked bout a balanced class.
warrior’s and guardians can still do a good punch from caster range, but are way less on damage then compared with engineers and rangers. beside that e.g. the engineer can trait to make a riffle good at longrange. I can spam bout 200-300 damage/hit without needing to watch where I stand, without risking to be in red circles, without needing to dodge, So can really spam skills.
Do not get me wrong, it isn’t a walk in the park (no class is) but without the trinity bringing the balance, you need to bring it, and long range mid armor warriors are then the best balanced. However. If you have never played casterrange succesfully, then please go guardian and warrior. You can do an awesome job. and if you like the classic nuker/mages pls go scholar.
zhe question was, what is the best balanced (or suited), not wich one you prefer to play, and taking a look at all ( and I have played them all far enough to judge), the best balanced is medium armor (and I am not saying it is the best for everything)
Arise, opressed of Tyria!
I didn’t make it a fight between professions at all, I’m not even particularly fond of playing warrior, but the OP didn’t ask about a balanced class at all, he asked about what class to solo PvE, and outside of dungeons and to get map completion there is hardly any of the melee hate you mention, that is only and exclusively in some dungeons.
I don’t know where you got this idea of balance from his post honestly, all he clearly asked for is what’s the easiest to get map and story completion with, and warrior is just that hands down. Permaswiftness is a big deal too when you’re going for map, and warrior and engi have some of the longest/easiest peramswfiftness in the game.
I didn’t make it a fight between professions at all, I’m not even particularly fond of playing warrior, but the OP didn’t ask about a balanced class at all, he asked about what class to solo PvE, and outside of dungeons and to get map completion there is hardly any of the melee hate you mention, that is only and exclusively in some dungeons.
I don’t know where you got this idea of balance from his post honestly, all he clearly asked for is what’s the easiest to get map and story completion with, and warrior is just that hands down. Permaswiftness is a big deal too when you’re going for map, and warrior and engi have some of the longest/easiest peramswfiftness in the game.
And I totally disagree, half of all champions have meleehate. He can be very succesfully playing a warrior. but it is not balance imo.
Arise, opressed of Tyria!
How many champions do you actually need to solo going for map completion? I can think of only one or two that would routinely get in the way, and they have no melee hate.
Besides, you do realize that warriors have an extremely viable rifle build, right? You insist on balance (OP never mentioned it), and post like warriors can only play melee, but the former isn’t at issue here, and the latter is simply false.
Have you actually played a warrior past level 10 before? They aren’t rangers, but they are far from being restricted to melee. In fact I wish I had the warrior rifle abilities on my engineer (and my rifle/FT/EG engi is my main).
Sorry man, but it seems you’re just not letting go of an argument for the sake of having it, when insofar you have posted only vague non-sense about balance, and have yet to suggest a class and a reason why to the OP.
(edited by RoughJaco.3148)
Yes I did, like stated before, do not fight, the OP has asked advise, we both know that it is a matter of opinion, and, so please stop acting like a teenager that wants to have a bigger weener and agree to disagree like presented before. The OP have seen your point and have seen mine point in the end it is up to him to decide. Don’t act as a troll please, cause you are not helping the OP this way. end of discussion???? Thank you!!
Arise, opressed of Tyria!
You still haven’t given any advice other than “it should wear medium armor” :p
You say you played a warrior, again, but you seemed to not even know they are viable at range with all the “melee hate” posts.
I also don’t see any weener measuring, but it’s player helping players here, and you were definitely not helping with random “balance” non-sense, hence why I didn’t drop it at first post. And now I’ll be out of here, be well.
I’d say it depends on how you like to play. If you like up close melee warrior and guardian are easiest.
If you like to play range, kite and run around fighting multiple mobs ranger is easy and fun for that.
I have two main characters I play right now depending on what I feel like, a guardian and a ranger. I don’t find much difference in ease of play. They just both work differently.
I like the ranger for soloing. There is lots of survivability in your traits, utility, and pet choices and good damage output.
You don’t have the heavy armor of the warrior, but you can do combos solo, which a warrior can’t. I use my AOE heal, which is a water field, with projectiles for regeneration. I use a spider pet, which gives a poison field and a stun as its special ability. I have a torch on the off hand for the fire field which gives extra burning damage. You can also use a frost trap for an ice field, although I have a condition build, so I’ve been sticking with the poison trap. I keep a brown bear on my swap for the condition removal, but you could use a drake to get a blast finisher.
I have traits that transfer stuns every so often to my pet and another that stealths me when I get stunned, dazed etc., both of which are great when soloing. I’ve got a number of skills that let me evade without using my endurance.
It does take some strategy when you’re soloing champs, but it’s doable. I’m 80 now and I’ve got 75 or 76 deaths. Many of those were in dungeons, my personal story, and sad to say, poorly executed jumps. It’s a very active profession when going up against more difficult content (well at least the way I play it). I micro-manage my pet and I’m constantly swapping weapons and pets and saving my evades and interrupts for the right moment. For easier content (down scaled in the lower level areas) you don’t have to think much at all.
The down side is that it happens to be the botters profession of choice
He might start thinking he knows what’s right for you.
—Paul Williams
I’ve played Mesmer to lvl 80, Engineer to 55, and ranger/guard/necro to 30. In my opinion thus far, Ranger and Guardian are the easiest to lvl and play solo pve. However, Mesmer and Engineer are the most fun for me shortly followed by guardian. Ranger was kind of simple and boring to me, but everyone has their taste.
Based on all that, I’d say Guardian, but be aware, despite being heavy armor, they have a low health pool.
Warrior Nuuk (80 War)
[ALS], Anvil Rock
Something that might be worth mentioning, is that Mesmer is, IMO, a fairly tricky class, BUT the mesmer guide sticky in the mesmer forums is soooo good, and no other class I researched out there has such a resource, that it might actually make it a viable choice for you as it’d be at the very least the easiest to learn to play at a decent level.
The guy who did that guide did such a good job I started playing a mesmer alt a bit after watching it, and I’m enjoying it (other than all the butterfly, glass and sparkles, you have to be ready to be fabulous to play one).
It’s not “easy” IMO, as it’s a profession wih a full bag of tricks and it has a build-up necessary for certain situations, but it’s definitely one that can consistently and easily create very rewarding plays once you get the hang of it, and in a pinch and to get past some of the trickier areas without touching a single mob (for map completion) it’s up there.
You can easily prep and then chain up so much going into a fight that you can have a champion distracted for long enough to nick their chest. If it had a viable permaswiftness it’d probably be the best exploration class out there, sadly you can at best hit 50% uptime.
Mesmer has the curtain ability for swiftness and then a teleport ability that speeds things up too. It’s good for getting around Orr since you also have a cloak skill to hide and a mantra to instantly remove roots and cripples. You can then also use mass invisibility to get around really tricky spots or Moa morph to disable a really bad spawn you need to get around. For all those reasons, it actually might be faster for getting aroun high lvl places than other classes.
Warrior Nuuk (80 War)
[ALS], Anvil Rock
Yeah, that’s exactly what I’m talking about in regards to going through tricky places, not to mention already at low levels you can leave a trail of clones for the mobs to get angry at and get well past reset range.
It’s great to have a mesmer or two in groups when you’re trying to skip mobs in dungeons actually, but that probably doesn’t apply here if OP wants to solo only.
Swiftness though I sorely miss. With no particular build requirements on my engi I can get 80-100% uptime swiftness with medkit + elixirs (the 100% is if you get lucky a couple times with the random buff on elixir toss), and if your build can take speedy kits then you can have a guaranteed 100% by doing the same and simply kitswap a couple times when you don’t get lucky with the toss.
Warrior you can have permaswiftness in a viable setup with signet of rage.
Most of the content depends on having other players around, not many events scale down enough to be soloable. A few of them were soloable for myself as an elementalist, and most of the skill point challenges can be soloed by an ele with the Glyph of Elementals for tanking support.
Pretty much all classes are able to do what you’re asking, it really just depends on what style of play you prefer.