Which healing skill do you find most useful per class.
I use Ether Renewal on my Ele almost constantly. It is the most powerful condition removal I’ve seen so far considering it is a 15 second CD heal. Heals decent and removes conditions per pulse, and pulses like 8 times all together.
Leader and founder of [BIO] on Sea of Sorrows
I’m necro and I use Well of Blood it’s the best in my personal opinion and help also others players:
Conjure a well of blood to heal allies.
Initial self heal: 5,240
Duration: 10 s
Healing: 152 per second
Combo Field: Light
Troll Unguent
I’d love it if this were available on every class.
Guardian, Tome of Courage, skill #5 lol.
I switch a lot depending on what I’m doing…
Use the healing glyph when I’m planning to run a lot, as it grants swiftness when I’m in air attunement (in addition to staff skill 4 and the trait that grants a boon when attunement swapping I almost have a constant swiftness buff)
With a party I use Healing Seed – the Sylvari heal as it heals about half my hp and drops a turret (yeah it’s killable) that grants regen to those around it.
Soloing I use the Signet of Restoration because I have the trait Written in stone so every time I cast I heal as well as the use of the skill heals me.
the first healing skill you get as a thief has always been my mainstay. it has the most healing power + regen + stealth + lose a condition. I’ve tried the others, but have always come back.
The default healing skill for thieves is pretty useful and carries quite a bit of utility with it as well.
I use Ether Renewal on my Ele almost constantly. It is the most powerful condition removal I’ve seen so far considering it is a 15 second CD heal. Heals decent and removes conditions per pulse, and pulses like 8 times all together.
This is also my preferred heal on my Ele at higher levels (Signet of Restoration at lower levels, or in the water). You just have to be careful when using it as any interrupt you receive while it pulses will cancel it. Dodge rolling will also cancel it.
Cleansing wave + evasive arcana
press V to aoe heal for 1.5k and cure conditions? Yes please.
Doable twice every 10 seconds? Yes please.
Assuming im using staff, or someone places a water field a 2.3k heal combo? Yes please.
i think necros consume condition and blood fiend (when MM specced) are quite equal.
while consume condition is waiting there when you need it and helps you get rid of conditions the blood fiend will constantly heal you bit and help you do bti extra damage, but same time not so reliable as it needs to be alive for you to heal yourself quickly.
well of blood again has twice as long cooldown which can be sometimes trouble some. with other two you can pop heal and go DS and when you get back out heal is almost ready to use again.
As for guardians…Tome of Courage is uncontested as far as heals though, but as for bar slot #6, most swear by Signet of Resolve. You can lower its recharge to 32, and it heals for twice as much as Shelter, which has a 30 recharge. Ohh, and its passive removes conditions.
Every once in a while you’ll find one who uses Healing Breeze, but its mostly Resolve.
I’m still a healer at heart ….can’t stop watching others health bars, lol…even though that has changed here. So I still go for heals that can benefit my group or just folks around me.
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon
My main is my ranger, and she uses Troll Unguent like a boss. With the sheer amount of movement I do during combat, the healing well is useless, and the direct heal doesn’t heal for as much as the Unguent does.
The rogue I’m playing right now, I haven’t even tried the other two heals yet. The first heal you get works fantastically, granting a secondary stealth and removing a condition.
Unless I need condition removal with Hide in Shadows, I use Signet of Malice on my thief. It’s especially nice with sword/pistol, since the sword attacks are AoE and the sword/pistol dual skill is a flurry of attacks – each one of those attacks heals me!
Heal sig for warrior, I vitually never need to pay attention to healing when I play. It makes playing my thief feel funny as I actually have to use that heal skill once in a while.
As a warrior, 30 into Tactics.
Traits:
Lung Capacity: -20% shout cooldown || Vigorous Shouts: Shouts heal
With an average amount of healing power (my warrior is specced power, precision, toughness) every time I should I gain about 1.7k HP. You use 3 shouts and it’s essentially 5k HP every 20 seconds on top of the regen granted by Healing Signet and Adrenal Health.
Use a shield, you essentially don’t die….most of the time