(edited by Lytro.9305)
Which heavy and medium class to play?
what you dont want to be a engineer?
Not really interested in the class, the theme and builds, don’t quite appeal to me at the moment.
Heavy
- Guard is great in both PvE/PvP/WvW although the condi meta hurt a lot but guard still doing good. The downside of guard in my opinion is there are no skill/trait give us passive 25% movespeed but if you don’t mind it then guard is a good pick.
- Warrior, due to the rise of condi meta war is one of the best pick for PvE scenario also war is a very decent class in PvP/WvW but for these 2 contents war lack of build diversity and also require a bit of practice to play well in PvP/WvW.
- Revenant same as war because rev just got buffed in condi trait which make us somewhat useful in PvP/WvW, but honestly rev still remain an unfinished class. In PvE rev is wonderful because you gain easy access to swiftness, fury, might, protection which kinda fun to mess around ( not in raid ).
Medium
- Ranger probably the best choice here, easy learning, easy gameplay and lots of survivability although the main build is still involve condi meta but for a beginner power is great too. Work nice in PvE/PvP/WvW, oh wait you dont need any gear in PvP so that’s great i guess.
- Thief….well i’ll leave this to someone else because just like you don’t like engineer, i also don’t like thief.
Thief is tricky to work with at first. Being a mostly no-cooldown build but clamped to the Initiative you have for the weapons you choose, it all depends on the scenarios you face. Most of the time you will have a melee fitting with a ranged swap. Your options expand once you get to Daredevil, and your opportunities to break defiance bars become more open.
Double-dagger (D/D) is great if you can consistently bleed and poison, and the problem with initiative can be fixed with proper traiting. With daredevil, you can increase your burst damage (through pulmonary impacts) if you can reliably interrupt often.
The recent change to P/P allowing some initiative refund if Unload hits all eight times allows you to extend your burst attacks, making you an effective ranged DPS even if more Power-reliant, as long as you keep an eye on your initiative and keep moving.
However, if you’re just getting into it, I will warn that Thief’s bursty nature comes with a steep learning curve; but taking your time and picking your fights will make the bound happen. As long as you keep yourself mobile and avoid being overwhelmed with multiple enemies, you shouldn’t have as much trouble.
Part of the [PORT] mystical tour – “Marilee Mangletooth.” What main?
Something something Autechre fanatic.