(edited by Mar.4839)
Which profession most resembles a Witcher?
Would be nice to give an explanation of what this Witcher character is like, since some people (me) have not read it and therefore have no idea what to compare to XD
From Wikipedia:
“Witchers are taken in as children and subjected to potions and martial training for most of their young life. Ultimately, only about 40% of the children survive the final trial and potion. The process gives a witcher special powers, such as the use of low-level magical abilities based on the four elements, faster movement, rapid healing, quicker reflexes, and the ability to drink toxic potions that would harm normal people. The only downside is that Witchers become infertile when they pass the trials.”
I’m thinking an axe/dagger necromancer, who ignores minions and instead focuses on wells and signets.
Thanks! That description really helps and should supplement the video I linked
Elementalists have a variety of magical abilities based on the four elements, including faster movement (Signet of Air and various Air attunement spells,) some excellent healing (Water spells,) and the ability to conjure elemental weapons. Fire Magic also has some “quick reflexes” skills in the form of Burning Retreat, Burning Speed, Heat Wave, and Flame Leap.
Nothing about potions, which sounds mechanically most similar to Engineers. I only played Engineer and Necro during beta, however, so someone else will have to tell you how well they line up.
Well, doesn’t truly exist like that. My best guess is that with a thief you might get close to some extent, the look, swordplay – but not the fire and some more magical gimmicks.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
“Witchers are taken in as children and subjected to potions and martial training for most of their young life. Ultimately, only about 40% of the children survive the final trial and potion. The process gives a witcher special powers, such as the use of low-level magical abilities based on the four elements, faster movement, rapid healing, quicker reflexes, and the ability to drink toxic potions that would harm normal people. The only downside is that Witchers become infertile when they pass the trials.”
Going off that bolded section, elementalist. You must cycle through the four elemental attunements (fire, water, air, and earth) constantly to stay afloat in battles. Eles are capable of stacking lots of swiftness on themselves and others, and have a permanent +25% movement speed ability. As they are the class with the lowest base armor and HP pool, an ele must be quick on their feet to survive, constantly moving and dodging. When built right, at endgame, they have strong self-healing capabilities. Then there’s also the fact that Witchers use two swords, which could probably translate to double daggers on an elementalist.
On the other hand, an ele is exclusively about attacking with magic- daggers aren’t ever used to stab enemies, but as foci for spells. I would also recommend trying each of the classes and playing the one you feel is more fun rather than tying yourself to a class for the sake of homage.
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(edited by Falunel.7645)
Ele would be my first choice here for obvious reasons . The Engineer would be my second do to their elixers and kits
Personally, the witcher feels a lot as necromancers. They have the same cruel look on the world while still remaining the romance off them.
Arise, opressed of Tyria!