While considering if I should play this game
You should be happy to know then..
Gw2 has a daily login reward system consisting of
1. World bosses – Big bosses that takes tons of players to kill (you can do this 1 time per day per character and collect your reward)
2. Daily login rewards – login get loot
3. Daily Dungeon(you can do this 1 time per day per character and collect your reward)
4. Daily PvP tracks
5. Daily WvW (think WOW RvR stuff) its PvP on a larger scale ( this occurs account wide you cant redo it but it resets every day)
6. Legendary Crafting (this will take you weeks.. months if youre a brand new player)
7. World Exploration – your basic do heart quests, world events and exploring
8. Fractals of the Mists – little quick mini dungeons
9. Holiday Events – Halloween, Christmas etc etc.
10. Achievement System – gives you skins, gold bonuses, titles etc etc (think Xbox/PS4 achievements)
A few notes.. there is no gear treadmill in GW2 it is exteremly easy to max out your gear you dont have to grind for gear at all.
Most will argue that Gw2 doesnt have much endgame, and they may be right… Endgame in GW2 is whatever you want it to be.
Ill let the others go over anything else I prob forgot….
Hi!
There are a few things like what you are describing in the game, but not many. Most of the world bosses have RNG loot, some of which are tied into collection stuff.
But with the upcoming expansion we will have that type of “quest” to gain precursor weapons to forge legendary weapons.
The “end game” for this is largely up to the player. The game was designed in such a way as to not “force” anyone into doing XYZ in order to progess. Many people actually prefer this type of system, as it allows them the freedom to do what they enjoy doing. Others prefer a “railroading” or “Hand holding” system in which the game forces certain types of play in order to “progress”.
This game may not be for everyone. And thats ok. It sounds like this game may not be for you, if you are looking for the latter type system.
But in the end, end game goals are solely up to you. There are tons of fun and awesome things to do, especially in PvE. Great little hidden events and gems found all over the world. But it’s up to you to seek them out.
It’s the chain I beat you with until you
recognize my command!”
There is, but you won’t be getting at it in the first few hours of play.
Ascended armor and weapons: You have to craft them yourself, and must be at the max crafting level (500) to do so. At 450 you can start making daily items (using a ton of mats) that you need a crap ton of for the gear. These are tradeable so you can sell them for a profit, or buy them to speed up your process, but doing it all yourself will give you quite a time gate. Ascended gear isn’t a huge upgrade over exotic, as this game isn’t meant to require long gear grinds, but if you min-max and want BiS no matter how small the improvement, it will certainly take some time to make.
Daily boss kills: There are world bosses with chests you can only loot for one of your kills a day of that boss. (Maybe you can do it again with an alt, I’m not sure, I don’t do the world boss train).
Dungeons: You get the most reward for each path you run the first time you run it in a day. The reward includes a pile of dungeon tokens. Get enough tokens, you can buy the exotic dungeon armor from the vendor in LA, with skins not otherwise available in the game.
The Hearts: Those are a minimal part of map exploration. Sure you need them for zone completion, and completion gives you rewards, but they are there to help out people who feel adrift without quests. Most of them have ways to do them quickly, mostly involving being there when an event spawns a ton of mobs that count for the heart.
Jumping puzzles: They have chests at the end that you can open once a day. There’s not much of interest in the chests, but you can salvage for some mats anyway.
Dailies: At reset each day (currently 5 pm Pacific, in the fall it will got to 4 pm Pacific thanks to Daylight Savings stuff) you get a set of tasks. Do three of them for interim rewards and for a completion reward.
Warning, other than getting to 80 and getting end-gear (exotics are fine, Ascended is a thing), there isn’t much to get “stronger” with as this game is meant to be easy to get to the competitive level gear-wise and then just use your own skill to prevail. Your progress will come in learning better use and timing of your hotbar skills, choosing builds with synergy, etc.
Now, there actually will be something you’re asking for in HoT. Level 80’s will have “Masteries” which they unlock, then skill up via XP from playing the game. Masteries will advance in effectiveness as they are trained. Maybe that is enough to keep you around until you get used to the game and realize how very many things there are to do even just sticking to PvE? I’ve been here 3 years (including betas) and the game still excites me most days, even though I hardly touch any PvP related content.