Why are the Risen so difficult?

Why are the Risen so difficult?

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Posted by: Xdmatt.3958

Xdmatt.3958

I have a mesmer, he’s at 65 now.

I’ve got a good build, good gear and I’m not bad skill-wise. Not ubersuperduperawesome, but good, and have no trouble in most if not all PvE fights.

Except the Risen for some reason (that rhymes). They seem to always give me problems. They are both strong and fast (the asuras are the most annoying, but the big norns also manage to get to me in an eyeblink), and – do they really have more HP than usual mobs or is it just my impression?

Anyway, I’m not certain why, but I do have issues when Zhaitan’s minions are involved. I went down twice in the Personal Story where you defend the Claw Island. They swarm me, they hit hard and they take forever to go down.

Is there a trick to beating the Risen? Am I just bad or are they supposed to be harder?

How am I gonna be an optimist about this?

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Posted by: Yramrag.3026

Yramrag.3026

If you are only referring to the ones in the Personal Story at Claw Island, yes, they are tough even for your level, especially cloth-wearer. In fact, I find personal story are harder to do unless you are at least 5 to 10 levels above the recommended level. I have brought 4 different profession through this story and they are all tough. So don’t worry about it.

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Posted by: Vayne.8563

Vayne.8563

There are some good tricks to get through Claw Island. Knowing where to go and what to do you can seriously decrease the number of guys you’re fighting at one time. Judicious pulling of mobs to separate them can help too.

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Posted by: Zaxares.5419

Zaxares.5419

Risen Brutes seem to have abnormally large health pools (it takes me longer to kill one than a Risen Abomination, sometimes), but they also seem to be much slower than normal, so I guess that’s their trade off.

The ones I hate the most are the Risen Thralls. They swarm you and inflict Poison with their attacks, so you can quickly end up dead under a never-ending Poison. The Risen Krait that summon minions are also dangerous, if you don’t spot them doing their summon animation and interrupt them.

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Posted by: Morrigan.2809

Morrigan.2809

Claw island is hard for a mesmer- try to complete the objectives without trying to kill everything because I don’t actually think they ever stop spawning.

As for risen in general, they are a pain. My mesmer actually copes with them much easier that my other classes.

I run GS/ Staff. The staff is great for this: nr5 chaos storm AOE/ defense, nr 2 skill jumps you back, puts a clone in your place and creates a shield
GS does most at a distance and if you get swamped use nr 5, swap to staff.

Having max clones and phantasms up helps a lot to keep aggro away from you and you have shatter fodder to spread the pain around.

Feedback bubble works great against ranged and use either null field or phantasmal disenchanter for getting rid of conditions.

Gunnar’s Hold

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Posted by: DrixTrix.7168

DrixTrix.7168

[mesmer here]

I actually didn’t find it too hard to do, when there all attacking and you have to take the middle (fort or w/e) back with the blue circle just hop on a siege machine on the wall and pound them into dust.

also enduring that part have feedback traited and time warp and you can res everyone in seconds then hop back onto a siege alternatley you can kite them up the ramps, jump off the edge onto the smaller ledge wait till they run to you hop back up on the ramp (can get half way up if you jump from the ledge(s) ) then rince and repeat.

Zhaitans minions in the personal story i believe do have a bigger Health pool though, thats what it felt like to me :P

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Posted by: ryan.5106

ryan.5106

I don’t know, I’ve always found the risen to be a bit more vicious than most of the other enemies in the game. I think it makes sense though. They are after all the main enemies of the over-arching plot. It would be kind of lame if they were all push overs, wouldn’t it? I like seeing an enemy that makes me go “well crap, here we go again…” and then finally as I level and gear up I start to conquer them more and more efficiently. That just kinda feels good

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Knowing the mob mechanics makes a big difference. Trying to pick them out in the chaos of a large fight can be problematic. That said, what to watch out for with the Risen at the Claw Island level.


The most likely form of defeat is to fail to spot and either kill or dodge the blow-up skill of the Risen Plague Carrier. If you see a Risen with a green cloud around it, kill it, or once it gets next to you and starts to glow, dodge. It does about half your health and inflicts multiple conditions. A couple of these can wipe your dumb NPC helpers so if you can burst them down before they blow, do so (they have little health).

Another thing to watch out for is the knocks. Brutes and Abominations have them but these are easily avoided with dodge. If you are kiting, you can sometimes just move as they root when charging these attacks. If the Abomination can build frenzy, its attacks get much quicker, so take them out quickly if possible. If you do get knocked, either stability or stun break will get you up fast if you don’t want to be down getting munched on by several undead.

For the Thralls, use slows and knocks if available, plus condition removal once they’re down. Removing their poison when they will just reapply it is a waste unless you need to to stay up.

Risen Krait: the ones to look out for are the Hypnos, which procs a poison field you do not want to stay in. Also, the Slavers will use an immobilize whose bad timing can leave you stuck in said poison field. Nimross have a stun and a knock away, neither of which are more than annoying unless you get stunned in… you guessed it, the poison field, or get stunned/knocked while trying to activate your heal. The Damoss can stack a few bleeds but this is melee and is easily kited.

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Posted by: IronDuke.6380

IronDuke.6380

Yeah, I personally hate the karate zombies. I had one player ask me to help him with his personal story and it went really well. You never see anyone ask for help on chat with their ps. Is that a no-no or something?

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Posted by: Yramrag.3026

Yramrag.3026

There is usually no hurry or urgency to do personal story. when it became to hard, just level a few and come back. That’s what I do all the time – I do my personal story 5 to 10 levels above the recommended. Sure, the loot gears becomes obsolete, but the XP are still good. I have done this with squishy profession such as my Ele and Thief.

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Posted by: Aly.3429

Aly.3429

Yes the risen are harder than other creatures..They made changes to the undead that made it easier to deal with them in the Orr zones, but those changes did not filter down to the lower level ones. A trick to Claw Island and beyond with the personal story line is to always let the Pact engage the enemy first when ever you can.

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Posted by: Meticulouslymediocre.6578

Meticulouslymediocre.6578

Yes the risen are harder than other creatures..They made changes to the undead that made it easier to deal with them in the Orr zones, but those changes did not filter down to the lower level ones. A trick to Claw Island and beyond with the personal story line is to always let the Pact engage the enemy first when ever you can.

They made the Risen easier in Orr zones?? Geez, I feel sorry for everyone that fought them before. I actually came to the forums because my 80 ele has been spending a lot of time facedown while fighting them and I thought I was missing something. Maybe I just need to get the hang of it.

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Posted by: Thundercleese.4210

Thundercleese.4210

I was listening to a recent podcast about Mesmers (Mesmerized – Sitting on a Couch.com) the Mesmer people where trying very hard to think of something their class wasn’t completely awesome at.

After much deliberation, farming Orr was offered.

[EG] – SoR

Garrett Ward – 80 Thief / Roland Ward – 80 Warrior / Tacitus Ward – 80 Necro

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Yes the risen are harder than other creatures..They made changes to the undead that made it easier to deal with them in the Orr zones, but those changes did not filter down to the lower level ones. A trick to Claw Island and beyond with the personal story line is to always let the Pact engage the enemy first when ever you can.

They made the Risen easier in Orr zones?? Geez, I feel sorry for everyone that fought them before. I actually came to the forums because my 80 ele has been spending a lot of time facedown while fighting them and I thought I was missing something. Maybe I just need to get the hang of it.

The change referred to was a reduction in mob density in many areas, not a general nerf of the Risen. More recently, several of the Risen were changed, and some of them became capable of more damage than before, e.g., Risen Pirates now proc a fire field; they also have a gap closer which, if they do it through the fire field generates a fire aura that burns you while in melee range with them.

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Posted by: Dane Henson.7860

Dane Henson.7860

Yeah, the risen are very overpowered. The risen krait can essentially summon infinite minnions, and the thrall spam poison making healing pointless. Its mostly the story mode though, like claw island, thats where you get hit the hardest.

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Posted by: Everflame.1305

Everflame.1305

They only seem tough because everything else in pve can be steamrolled blindfolded. They should be challenging imo.

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Posted by: Behellagh.1468

Behellagh.1468

Paraphrasing the words of Ted Danson from his role as a zombie risen from the ocean in Creepshow

“You can’t kill us, we’re already dead”

Strangely I found them easier to kill in the water than on land. It depends on the weapons used, how many swarm you and where you spent your skill points. My two sets are Greatsword for range attacks and Sword/Focus for melee.

We are heroes. This is what we do!

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