Why is the PvP browser capped at 8v8? Why did they go with a PvP browser period?
Posted by: Joshua.9346
Posted by: Joshua.9346
Why is “PvP Browser” 8v8 as opposed to the same format tPvP / sPvP is (ie 5v5)? Should have taken a hint from LoL, as opposed to making random queue and tournaments in two completely different formats, which only alienates the casuals, resulting in fewer people taking the next step and entering a competitive playstyle because the same strategies that work in one mode don’t necessarily apply to the other. Or was this intentional?
Also, why did they add hot joins and auto balances as opposed to what we had to Guild Wars 1 (and LoL)? A random match queue and a temporary ban from PvP (for a couple minutes) for habitually leaving matches. Or was this too intentional?
I know there were a lot of interviews on their PvP decisions before the game was released. Can someone point me in the right direction?
Posted by: Joshua.9346
Can someone point me in the right direction please?
Posted by: Fildydarie.1496
As I understand it…
When one person leaves a team mid-fight, you’d be right to penalize them. But you’re also penalizing the entire team by not replacing them. That is why you have hot-join games and auto-balance. Since far more emphasis is placed on your personal performance than a win/loss, arriving late or being auto-balanced is not a huge penalty, and it makes the match more fun.
Tournaments are meant for organized play; Random hot-join games are meant for casual PvPers. Because these activities are targeted at different groups, the rules change.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.