This is a work in progress. Additions, corrections, and suggestions are appreciated. Please feel free to share this guide using tinyurl.com/wvwbasics
I find myself answering many of the same questions for new players in WvW, so I hope this offers some useful info. I encourage discussion of different strategies, but let’s keep it civil. Attack the logic, not the person.
Geography-Where am I?
There are four types of Control Points. Prices given for upgrades refer to the cost in coin/karma/supply. I find it will be easier to refer to points by type and location since the names vary. For example, need help SE Camp.
Sentry-Single Veteran Guard
WvW Points-0
To Cap: kill the enemy Veteran Guard and stand in the Control Circle
until the Cap is complete.
Upgrades-None
Camps-Provide Supply to your team.
WvW Points-5
To Cap: Kill all Guards and stand in the Control Circle until the Cap
is complete.
Additions
Tier 1-Hire Caravan Guard-Hires a guard to escort the caravans from this camp-5s/0/100
Tier 2-Hire Additional Guards-Hires guards to patrol the area around the camp-10s/0/150
Upgrades
Tier 1-Increase Supply-Supply deliveries from caravans are doubled-10s/0/100
Tier 2-Strengthen Guards-Raises the level of the guards at the camp-20s/250/150
Towers-Defensive Structure
WvW Points-10
To Cap: Destroy a Gate or Wall. Kill Keep Lord and stand in the Control Circle until the Cap
is complete.
*Personnel
Additions
Tier 1-Hire Outfitter-Hires an Oufitter that can sell adventuring supplies-2.5s/0/75
Tier 2-Hire Siegemaster-Hires a Siegemaster that sells siege weapon blueprints-5s/0/150
Tier 3-Hire Patrol-Hires a Guard patrol for the tower-15s/0/300
Upgrades
Tier 1-Hire a Second Worker-Another worker will help complete structural upgrades faster-5s/0/100
Tier 2-Hire Additional Guards-Hires more Guards by the Gates, and on the Walls-15s/0/200
Tier 3-Raise Guard Level-Increases the level of the Guards at the Tower-25s/0/400
*Structural
Additions
Tier 1-Build a Pot of Oil-Adds a Pot of Boiling Oil over the door-5s/0/100
Tier 2-Build Cannon-Adds a Cannon to the Walls of the Tower-10s/0/200
Tier 3-Build Mortar-Builds a Mortar on the Walls-15s/0/400
Upgrades
Tier 1-Reinforce Walls-Reinforces Tower Walls-10s/0/200
Tier 2-Reinforce Doors-Reinforces the Tower Doors to make them stronger-15s/0/400
Tier 3-Fortify Tower-Fortifies the Tower All to make them nearly impossible to breach-37.5s/0/800
Keeps-Defensive Structure
WvW Points-25
To Cap: Destroy outer/inner Gates or Walls. Kill Keep Lord and stand in the Control Circle until the Cap
is complete.
*Personnel
Additions
Tier 1-Hire Merchants-Hires merchants that sell adventuring supplies and equipment-7.5s/0/300
Tier 2-Hire Services-Hires a Banker and Repair Agent-15s/0/600
Tier 3-Hire Patrol-Hires guard patrols for the Keep-45s/0/900
Upgrades
Tier 1-Hire a Second Worker-Another worker will help complete structural upgrades faster-15s/0/300
Tier 2-Hire Additonal Guards-Hires more Guards by the Gates, and on the Walls-45s/0/600
Tier 3-Raise Guard Level-Increases the level of the Guards at the Tower-75s/0/1200
*Structural
Additions
Tier 1-Build Cannons-Adds a Cannon to the Walls of the Keep-30s/0/400
Tier 2-Build Mortar-Builds a Mortar on the Walls-45s/0/800
Tier 3-Build Waypoint-Adds a Waypoint to the keep that can be used if the keep is not under attack-75s/500/1600
Upgrades
Tier 1-Reinforce Walls-Reinfroce the walls of the keep and repairs the doors-37.5s/0/500
Tier 2-Reinforce Doors-Reinforce and repairs the doors of the Keep 75s/0/100
Tier 3-Fortify Keep-Fortifies the Walls of the Keep and repairs the doors-1.5g/0/2000
Control Point Map
(edited by Revel.9367)