WvW Profession solo/camp/tower/support
Sorry I forgot I also would like to do some kind of healing or support for players to keep them alive or make then resist damage a bit more.
I hope you do realize there is no real "Best profession " All professions are capable of soloing camps, winning 2v1, 3v1s in the hands of skilled players. I myself have engaged in a 1 v 5 with a tower lord on my side once and emerged victorious.
Quick breakdown from my experience.
High mobility/Sustain: War, Ele, Thief
Warrior: GS and Sword/Warhorn can have perm swiftness and high mobility with GS, along with good damage, and good sustain from high base healthpool.
Ele: D/D is the meta for roaming. It has average damage, but incredible survivability, and good mobility, especially if u take FGS as ur elite.
Thief: Heavy damage, but low sustain. However you can escape from any fight with stealth. The exception would be if you play P/D thief which has high sustain, and DoT as well as stealth to escape.
Condi Cheese: Mesmer, Necro, Engi
All 3 classes can have extreme condi cheese builds while having good sustain. However they all have low mobility. (Except mesmer maybe, torch 4 for stealth, decoy, Mass invis can help you escape in a pinch).
Guardian:
In my experience they are relatively bad for roaming, but are good in groups. They can provide lots of boons (Especially stab) and good constant healing.
Ranger:
Good for solo roaming, especially with the recent buffs. However it doesn’t have any real contributions to the group.
Like I said, a lot of it is experimenting with builds for your favorite style. Any profession can be overpowered in the right situation. A lot of the game is using active damage mitigation and timing your moves/dodges to counter enemy bursts/heals.
What I gave were the basics that I see when roaming. I’m sure more experienced players will have better suggestions.
Good luck, and don’t get discouraged if you lose in fights/can’t solo camps at first. It takes practice to become a good roamer.
Thanks a lot for answers, this gives me a good guideline for what I would like to choose! Appreciate it!
Ranger. Ranger is probably you want. They can easily solo tower and keep lords since their pet can tank all of their damage.
Despite of what skyhawk said, you can still be a support ranger.
The spotter trait in Marksmanship will apply crit chance to players near you. You can also play either a spirit build and provide almost constant damage and protection buffs to everyone in you party, or play a shout build and provide swiftness and healing buffs.
The difference between both of them is that the first one relies on spirits which unfortunately don’t usually survive very long in zerg fights, and the second one relies more on your pet.
And since I’m talking about pets, I would like to mention:
The fern houd pet can buff party members and the red moa buff their crit chance. The brow bear will cure conditions from you and your allies.
Birds will also buff Swiftness to you and your allies, and the jungle stalker will buff might.
To conclude, as a ranger you also have access to warhorn which you can use buff swiftness to you and your allies.
So while ranger is not really what people look into when thinking about a support class, it can still be quite useful as one if you build it correctly.
And yes, you can also take out solo roamers and escape well with Greatsword, Sword + warhorn, rampage as one, signet of the hunt, etc…
(edited by Davey.7029)
Hi Mitzy,
After giving your post a careful read I can think of three excellent options that provide everything you are looking for.
Skyhawk mentioned the effectiveness of dagger/dagger Ele, and this definitely fills your requirements with the tools to win 1v1s, be mobile, and provide group support. Unfortunately (while nowhere near as difficult as some builds) it may take a lot of practise to get the best out of your Ele – though it’s easy to learn if you like a challenge.
Two other options are shout heals warrior and beastmastery ranger.
The warrior would be a sword/sword and longbow condition warrior, with a bit of healing power, loads of condi damage, and plenty of tankiness. It lets you clear condis and heal your allies from your shouts, and is easy to melt face with in 1v1s. The sword mainhand leap gives you a bit of mobility too.
My personal favourite option would be a clerics ranger build focussing on tankiness and pet damage. With it you can provide group support through permanent regeneration for your allies at 300+ a second, plus an additional 1300 heal for your allies every 10 seconds. You can also easily do enough damage to win any 1v1.
Do any of those sound promising to you? The Ele (with it’s attunement dancing between damage and support), the tanky warrior (shouting to heal allies while applying condis), or the ranger (regenning and evading through the roof while balancing your damage and that of your pet)?
If you like one of those classes particularly, let me know and I’ll write out an appropriate build for your requirements!
OP is asking for the overpowered class of the month……Ranger does fit that bill (right now).
Fate is just the weight of circumstances
That’s the way that lady luck dances
relevant story:
I main a mesmer. celestial gear, phantasm/shatter build.
in 1v1 fights, I win probably a little more than 50% of the time.
it was a slow day in WvW
I solo captured Hooligan’s Quarry camp (no biggie – I’ve done that before)
I used the supply to build an alpha golem
walked it over to Wildcreek Run tower, got out, killed gate guards, got back in, destroyed gate, walked it inside, got out, ran up to champ room, killed guards, killed champ, captured.
total time: ~15 min.
I would say that nearly every profession is capable of doing this. Some builds are not able to (full berserker probably isn’t). Player skill and luck is probably more important than profession. The trick to doing it is being left alone
I would like to be able to kill few-small groups alone or survive and have a good escape abilities. … I would like to almost 100% take out any solo roamers.
kill + escape abilities + 100% success in 1v1. I hate stealth thieves, but that’s what I’ll recommend. I recommend them for one reason: easy to escape. Personally, encounters with stealth thieves for me go like this: they show up, hit me for half my health, I hit back, they stealth, I regain to full, they hit me for half my health, I hit back, they stealth, I regain to full, they run away. They fit your desires because stealth thieves almost always will a) win the 1v1 fight or b) run away. It’s uncommon that they actually die in a fight. It fits because you get to pick your fights. you want a 100% win? just don’t fight the battles you would lose. I show I’m not an easy target and they scurry away.
you can probably take a camp with a stealth thief. you’re not going to be taking any towers.
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