WvW foot speed

WvW foot speed

in Players Helping Players

Posted by: Eloquence.5207

Eloquence.5207

Q:

I have cleared the PVE content, and I have started to participate in WvW.

I joined as my guardian and I started to wander around (not picking fights, just exploring). Anyway, I spotted 3 enemy players quite a distance away. Obviously, I did not want to fight, so I popped “Retreat!” and ran in the opposite direction from them. They still managed to catch me within a few seconds. In the end, I died and they started to teabag my corpse.

I remember one of them is a thief and another is a mesmer. How did they cover so much ground so quickly?

“L2P” according to pr0 Thieves
http://youtu.be/k0YDuSLXcX8?t=3m16s
See, Blinding Powder is nothing.

WvW foot speed

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Posted by: Deathspike.1870

Deathspike.1870

A:

A thief can burst a distance of 3000 units (Shadowstep, Infiltrator’s Arrow, Steal) without additional traits to increase steal distance, while leaving initiative to attack. It leaves them vulnerable as usually Shadowstep is the single stunbreaker, but your fleeing reaction must have tipped them off that it wouldn’t be a problem.

Active: Mesmer, Warrior
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer

WvW foot speed

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Posted by: Saulius.8430

Saulius.8430

if it was mesmer that caught you, then distances wasn’t that great – their effective attack range ~2400, if they use traited blink as opener

my guess would be that thief caught up with you and slow you don’t so that others can catch up. but thieves can do that only with certain builds and wasting all their initiative

P.S. from my wvw 1v1 experience guardians are easy prey if they are far away their towers, keeps and allies, as they lack mobility to escape

kill all ze thingz

WvW foot speed

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Posted by: Olba.5376

Olba.5376

I have cleared the PVE content, and I have started to participate in WvW.

I joined as my guardian and I started to wander around (not picking fights, just exploring). Anyway, I spotted 3 enemy players quite a distance away. Obviously, I did not want to fight, so I popped “Retreat!” and ran in the opposite direction from them. They still managed to catch me within a few seconds. In the end, I died and they started to teabag my corpse.

I remember one of them is a thief and another is a mesmer. How did they cover so much ground so quickly?

Certain skills in the game can make you cover distance faster than what you could by running. This is especially important in WvW, so you can expect any WvW player worth their salt to know and use those skills.

WvW foot speed

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Posted by: Danikat.8537

Danikat.8537

Probably a combination of standard speed boosts, leap/dash attacks and moves that teleport you to your target. It’s especially common for solo/small group roamers for exactly this reason – they usually rely on closing with their target and getting at least a few hits in before the enemy knew they were there. (And if they happen to come across the enemy zerg and need to get away.)

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

WvW foot speed

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Posted by: yellow stang.5618

yellow stang.5618

If you are roaming as a Guardian and want more speed, an easy solution is to wield a Staff. The number 3 skill gives you swiftness and if I remember right, there is only a 5 second difference between the duration and cool down so you can run with almost a constant 25 percent speed boost.

WvW foot speed

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Posted by: Brother Grimm.5176

Brother Grimm.5176

If you are roaming as a Guardian and want more speed, an easy solution is to wield a Staff. The number 3 skill gives you swiftness and if I remember right, there is only a 5 second difference between the duration and cool down so you can run with almost a constant 25 percent speed boost.

Until Dec 10th that is.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

WvW foot speed

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Posted by: uscsux.9372

uscsux.9372

Guardians are very weak at evading. Run staff as previously mentioned and spam 3 when you are able, run retreat, and also use Greatsword 3 for a leap. Cycle between these three when you are in need to evade. Also, if you know you are being chased cast Staff 5 to knock down those who don’t run stability.

It is important to switch utilities and weapons when engaging in combat. To make this easier you can keep your backpack open in the corner of your screen or your hero menu.

I would suggest running in a small group if you are new to WvW. You will learn the game mechanics quicker than running in a zerg because you will be forced to pay attention more. If you run solo you will be trolled by thief’s all day.

WvW foot speed

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Guardian has decent mobility
Sword 2
Greatsword 3
Judges Intervention
Retreat
Stand Your Ground if someone tries to stunlock you
Plenty of condition cleansing skills+traits
5 seconds of block+invuln with shelter and renewed focus
Target a monster for sword 2 and Judges Intervention and be careful not to be too close or you will be put into combat speed.
Good luck out there!

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

WvW foot speed

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Posted by: KICKER.3874

KICKER.3874

In the end, I died and they started to teabag my corpse.

Is it wrong that make me laugh really hard ?

Ya, most classes have leaps/teleports/gapclosers, experienced players can use them fast and catch up from huge distances sometimes