WvW tokens
I do think WvW tokens should be gained by not only killing people but also by doing map objectives. I love to kill dolyaks/kill sentries/take camps, but they don’t give any tokens whatsoever. Only if you run with the giant mobs that seem to go back and forth do you seem to get a decent amount of them.
I don’t think one has a more drop rate I think it’s just you had more luck on one character.
I have a guardian lvl 80 and I’ve played WvW about maybe 8 or so times and I have 40 badges but idk if that’s a lot for that time or not.
You should get bags of loot for almost everything. Not just killing players but killing veteran NPCs, supply caravans, keep lords etc
I do think WvW tokens should be gained by not only killing people but also by doing map objectives. I love to kill dolyaks/kill sentries/take camps, but they don’t give any tokens whatsoever. Only if you run with the giant mobs that seem to go back and forth do you seem to get a decent amount of them.
That would be a bad thing to do. As it is, people are already ‘circle farming’ undefended holdings for their rewards (side note, lords already drop tokens if you do enough damage to them, but this is hard in a zerg). Giving more rewards to this will make people try and avoid PvP entirely.
I think either the drop rate on tokens from enemy players needs to be increased a bit, or changed. Alternatively, reduce the cost of WvWvW gear to something less insane.
There are however, ways of ‘farming’ badges. If you’re in an organised WvWvW guild, you can repeatedly bait an enemy zerg into attacking a well fortified holding, and using siege weapons to wipe them out. Good use of siege weapons and focus firing can yield 30+ tokens in a single wave of enemies (~60 seconds). However this is hard to accomplish in a mindless zerg unless you happen to man an arrow cart in a Stonemist lord room defense situation or something of that sort.
Thorny Scrub – Thief
Desolation