WvsW Badges of Honor

WvsW Badges of Honor

in Players Helping Players

Posted by: FazzClink.3967

FazzClink.3967

Q:

How do I get tokens in WvsW? I didn’t understand the system yet…

WvsW Badges of Honor

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Posted by: akamon.2769

akamon.2769

A:

do you mean the Badges of Honor? which are used to purchase items from the WvW vendors, and or for crafting legendaries?

you get them from killing people. : ))) NPCs included. do note though, that the drop rate is pretty darn low.

you can also get badges from map completing the different borderlands and eternal battlegrounds. as well as well completing the jumping puzzles. however, currently the borderlands JP seem to be bugged and you won’t get your reward.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

WvsW Badges of Honor

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Posted by: Hansiman.4962

Hansiman.4962

I do also believe you get them based on how much damage you do to a character. Meaning, you can’t just tag a person and expect to get loot, you’ll need to do some damage as well in order for the loot bags to drop, and to have them contain a badge for you.

I noticed this that once I hit 80, I started doing a lot more damage in WvW, and started seeing a lot more drops as a result.

I also got a lot more badges when I used Arrow Carts to attack large groups instead of my normal AoE abilities, since I could not match the damage caused by arrow carts.

WvsW Badges of Honor

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Posted by: akamon.2769

akamon.2769

that’s interesting! and makes sense in my head. from my personal experience it was quite the contrary though. i first ventured into WvW as a lvl 21 and had no idea what i was doing lol. i racked up a significant amount of badges from that initial session though! while after having gotten to 80, and pretty sure i’m better at killing enemies and playing more effectively, my badge drop rate has been a lot lower comparatively.

i’ll have to get on some siege next time to see.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Hansiman.4962

Hansiman.4962

I’m one of the thiefs that won’t stealth and back-stab you. I’ve specced for AoE when it comes to WvW. And the higher I’ve gotten in lvl, the more damage my AoE has been doing, and the longer I’ve survived. I’ve noticed a steady increase in my badge rewards as my lvl increased, but when I went over that last nudge to 80, the drop-rate was much greater.

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Posted by: FazzClink.3967

FazzClink.3967

I mean the badges… But a fell little rewarding, doing the WvW in terms of loot. It’s fun a lot battling and killing others, but need some improvement in immediate reward during the gameplay…

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Posted by: Hansiman.4962

Hansiman.4962

You do get rewards in WvW. Attend organized raids, and you’ll see your karma go up rather quickly as you complete events all over the place.

Do as much damage as possible to as many enemies as possible, i.e. AoE, and you’ll see a lot more badges drop, that you use to purchase new gear.

I’m sorry, but you can’t demand that you need an immediate reward for killing another player. You need to work for your gear here.

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Posted by: Pennry.9215

Pennry.9215

You do get rewards in WvW. Attend organized raids, and you’ll see your karma go up rather quickly as you complete events all over the place.

Do as much damage as possible to as many enemies as possible, i.e. AoE, and you’ll see a lot more badges drop, that you use to purchase new gear.

I’m sorry, but you can’t demand that you need an immediate reward for killing another player. You need to work for your gear here.

LOL

I wouldn’t mind seeing more reward for WvW PvP. Right now you have to be in full sieges and be taking over the map to see the most reward (Karma and coin). Badges are so random. I’ll get two from killing a guard and a gray claw from killing a player. It seems more like luck then work. They need to add more loot bags for killing players. If I can go out and get 50 player kills (monthly), I should get 50 loot bags. I’m not saying they all need to have Badges, just that kill credit should equal loot bag. Even if they changed it so that one player killed equaled one badge, it’s still some 1850 kills for the 80 set. I’d say they remove the Badges from the puzzles and normal mobs though. Right now anything killed in WvW can drop Badges.

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Posted by: Hansiman.4962

Hansiman.4962

They need to add more loot bags for killing players. If I can go out and get 50 player kills (monthly), I should get 50 loot bags.

Imagine being in a raid attempting to capture a point, which is defended by a raid from another server. If everyone received a loot bag for kills they took part of, you’d receive a large amount of players more interested in looting during fights, than actually fighting.

You don’t get loot for every kill in PvE, why should it be different for PvP? You state that you feel it’s random if you get a badge of not, I state that in my opinion it’s not. I usually get badges when taking down keep lords with my group, but then I do a large amount of damage on that single target. If I only hit a player once, I know I won’t be getting badges, nor loot bags. But whenever I see I do a large chunk of damage to an enemy player, I receive loot bags, and very commonly do they have badges in them. If you still feel it is completely random, then I don’t know how to convince you, but this is the experience I feel I’m getting in the game.

You laugh at my quote where I state that you need to work for your gear. Why? You don’t counter it in any way. But you do say that it still requires 1850 badges for full gear, and that will take time, so you’re just prooving my point of view.

Anything in WvW can drop badges you say? I have not noticed mobs drop it yet for me. Only NPC Guards and players.

If you can get 50 player kills monthly, then you are not really playing WvW. WvW is what I play in this game. I don’t want it to just be a place where fresh 80’s come in to play for a few days to get top gear, then leave. I want a community playing WvW and commiting time to learn and work together.

Most servers have raids you can attend every night. Even though I’m on a server that’s not doing well overall in WvW, our raids are open to anyone wanting to participate, where our voice-chat is streamed online so even randoms not in the guild can listen in on orders. We might not be winning much, but we’re having great fun whenever we raid, and we welcome as many players as possible to join us.

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Posted by: Safari.3021

Safari.3021

I got 500 badges from 2004 wvw kills. 1 every 4 kills seems fair to me. (map completion gives badges now? i only got cotton and other rubbish)

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Posted by: Pennry.9215

Pennry.9215

Imagine being in a raid attempting to capture a point, which is defended by a raid from another server. If everyone received a loot bag for kills they took part of, you’d receive a large amount of players more interested in looting during fights, than actually fighting.

Loot spawns at your feet for everything you kill in WvW. Just hitting F from time to time doesn’t deter from the fighting. I’m all for getting more people out to fight, even if they’re just after loot. They would be bodies, doing enough damage to get kill credit, which would in turn help the rest of us pushing for objectives (and not just after loots).

You don’t get loot for every kill in PvE, why should it be different for PvP?

I used the Monthly as an example for a reason. In order for you to get kill credit for those achievements, you have to do a decent amount of damage. It’s not just hit the person a couple times and run off, like people “tag” mobs and events. It also takes more effort to kill another player then some mob, and thus should be more rewarding. (I also didn’t say PvE kills shouldn’t have some kind of loot on every kill. I actually think they should, but that’s not this thread.)

You state that you feel it’s random if you get a badge of not, I state that in my opinion it’s not. I usually get badges when taking down keep lords with my group, but then I do a large amount of damage on that single target. If I only hit a player once, I know I won’t be getting badges, nor loot bags. But whenever I see I do a large chunk of damage to an enemy player, I receive loot bags, and very commonly do they have badges in them. If you still feel it is completely random, then I don’t know how to convince you, but this is the experience I feel I’m getting in the game.

No worries. I’m also in the boat that Magic Find doesn’t work. It could just be the game hates me. Loot is random. As you pointed out, it’s the same for PvE. Badges are the only real reward that shows you helped in WvW, yet they seem to be the least common drop.

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Posted by: Pennry.9215

Pennry.9215

Second reply to get around character limit. /sigh

You laugh at my quote where I state that you need to work for your gear. Why? You don’t counter it in any way. But you do say that it still requires 1850 badges for full gear, and that will take time, so you’re just prooving my point of view.

You don’t have to work for your gear. For WvW gear, you can ignore helping your server and just run jumping puzzles and farm mobs (guards are still mobs). Guild Wars 2 has the mantra of equal gear for all with no grind for it. Why should WvW gear (which has no WvW specific bonuses) be different? 1850 Badges is a relatively low amount, in my opinion, and should be just as easy to get as say running a dungeon for it’s gear.

Anything in WvW can drop badges you say? I have not noticed mobs drop it yet for me. Only NPC Guards and players.

Outside of guards and Doylaks, I’ve only really killed the oozes in the jumping puzzles and I know they can drop them. It’s still an incredibly low rate, mind you.

If you can get 50 player kills monthly, then you are not really playing WvW. WvW is what I play in this game. I don’t want it to just be a place where fresh 80’s come in to play for a few days to get top gear, then leave. I want a community playing WvW and commiting time to learn and work together.

WvW has nothing to do with gear. WvW is about the constant sieges and the push back and forth. Unfortunately, it seems it’s push back and forth for a couple days, then a server gets ahead and the others all but give up. If anyone is just in it for the gear, good riddence to them. They’ll be quitting the game soon enough anyway because they’ll have all the gear and be crying there’s nothing left for them to do. Again, the achievement was just used to show how kill credit is awarded.

Most servers have raids you can attend every night. Even though I’m on a server that’s not doing well overall in WvW, our raids are open to anyone wanting to participate, where our voice-chat is streamed online so even randoms not in the guild can listen in on orders. We might not be winning much, but we’re having great fun whenever we raid, and we welcome as many players as possible to join us.

I’m on a server that ends up dominating more often than not. It’s just not fun. The other servers get reduced to trying to “ninja” supply camps and farming guards. But we all jump down that supply camp and recap it in as little time as possible. There’s just no incentive to have fairer PvP. I get forced in to farming too. I have to do the jumping puzzles and Champions just to get Badges because the only real fighting is taking place right outside the other servers’ base camps and there are just so many of us fighting for the kills, I just don’t get that much credit (and for the credit I do get, I get very few loot bags for the chance of Badges).

All that just to say that I want badges for real effort. I’m saying make it one badge per player kill, one badge per Doylak supply kill, maybe two for supply camp commanders, three for tower bosses, 4 for keeps, and 5 for the castle. You could even give badges for killing walls and gates, that’ll get them out to siege. And take them off the average guard, mob, and puzzle chest. Then add more uses for the Badges outside of armor, weapons, and the Gift. Let us buy blueprints and buffs with them.