You have placed too many...

You have placed too many...

in Players Helping Players

Posted by: Prophet.6257

Prophet.6257

Anyone else getting the, “You have placed too many sell orders too quickly. Please wait a few minutes before attempting to sell again.” error way too often? It seems like I get it every time I use the BLTC.

Known bug or by design?

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You have placed too many...

in Players Helping Players

Posted by: Boysenberry.1869

Boysenberry.1869

I get that every now and then if I try to rapidly sell stuff. I either slow it down or wait out the message.

You have placed too many...

in Players Helping Players

Posted by: Electro.4173

Electro.4173

By design to slow down hackers’ attempts at selling off a hacked players inventory.

If you’re getting it “every time you use the TP” then you’re building up too much stuff between rounds of sales. Try to sell stuff more frequently so you don’t have such a high volume to get rid of.

You have placed too many...

in Players Helping Players

Posted by: Prophet.6257

Prophet.6257

Cool deal. Thanks folks.

I’ll try both those things. It’s still it’s pretty annoying though. :p

You have placed too many...

in Players Helping Players

Posted by: Behellagh.1468

Behellagh.1468

By design to slow down hackers’ attempts at selling off a hacked players inventory.

If you’re getting it “every time you use the TP” then you’re building up too much stuff between rounds of sales. Try to sell stuff more frequently so you don’t have such a high volume to get rid of.

No, John Smith confirmed it was for technical reasons and not as an anti-bot measure.

We are heroes. This is what we do!

RIP City of Heroes

You have placed too many...

in Players Helping Players

Posted by: Electro.4173

Electro.4173

By design to slow down hackers’ attempts at selling off a hacked players inventory.

If you’re getting it “every time you use the TP” then you’re building up too much stuff between rounds of sales. Try to sell stuff more frequently so you don’t have such a high volume to get rid of.

No, John Smith confirmed it was for technical reasons and not as an anti-bot measure.

Hmm. Must have missed that. Not that its hard to miss stuff with devs posting all over on various different social media.

Thanks for the heads-up.