crit sigils

crit sigils

in Players Helping Players

Posted by: War Mourner.5168

War Mourner.5168

Edit: This isn’t really in the right sub forum anymore as it’s more of a question to the dev’s then other players now. If any dev’s could respond with a ‘working as intended’ or ’it’s a bug’, it would be greatly appreciated!

I know that sigils that active on crit share a cool down (if you trigger your sigil of rage, your sigil of earth won’t be able to active for that 45 seconds and vice versa), but if you have a sigil with a cool down on one weapon (lets say the sigil of rage), and a sigil without a cool down, which still activates on crit, (such as the sigil of strength) will it be unable to activate while the sigil of rage is on cool down, or will it be able to operate independently?

Alternatively do all sigils without cool downs in their description have hidden ones like the sigil of earth?

Edit: After testing with non steady weapons (see below), the cool down of one crit sigil will indeed prevent a crit sigil without its own cool down from activating. Is this intentional, or is it merely because they simply have a hidden cool down like the sigil of earth?

(edited by War Mourner.5168)

crit sigils

in Players Helping Players

Posted by: War Mourner.5168

War Mourner.5168

While trying to find the answer myself using steady weapons in Spvp I discovered something curious.

usually, a crit sigil can activate from a crit with either weapon. (a sigil of rage on the off hand can active when your main hand crits), but while testing on the target golems, the sigil on the off hand (sigil of strength at the time, 30% chance on crit, with a 60% crit chance) would never active while auto attacking. to make sure the main hand sigil wasn’t interfering, I used a main hand with a sigil of force (passive bonus, doesn’t active on crit), and found that the off hand sigil would work as normal.

This is curious as when it wasn’t working the main hand sigil was a frailty, while the off hand was a sigil of strength. Both sigils are identical except one gives might, the other vulnerability, and neither have cool downs. When used independently, regardless of which weapon they’re on, they would active as expected, and i would get a few stacks up pretty much constantly. When I used both for a good 20 minutes, I not once got the off hand sigil to activate, even when only using the attacks of the off hand weapon.

Tl;DR Off hand crit sigils do not activate in Spvp, or at the very least not with steady weapons, intended or not?

Edit: After testing with regular weapons, this seems to only happen with steady weapons, although the question of is it intended remains the same.

(edited by War Mourner.5168)