diminishing returns

diminishing returns

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Q:

I just come back from the wiki article about diminishing returns but it leaves me with many questions, maybe someone knows more than the wiki?!

  • DR works for areas farmed. Let’s say I’m in the west of DryTop farming some windriders. Then I waypoint to the center of DryTop and kill some Inquest-guys in the cave. Will this add to the DR-effect? Do I have to change map to reset DR?
  • How long do I have to stay away from DryTop until the DR is gone and I can start farming anew?
  • How long can I farm non-event mobs until DR sets in? Yesterday I killed mobs for about 2 hours. I got 2-3 good crafting drops in the first 5 minutes, after that the loot wasn’t that good any more.

I’d love to know everything that is known about DR in GW2. Can someone help me?

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Grassrab.9302

Grassrab.9302

Specifics on DR have not been made public by Anet.
Basically DR to get rid of DR you need to spend a more or less equal time doing something else. (at least another area, not sure about mob type).
DR does take time to set in based on what I have seen it takes more than a few hours. I have done the occasional karka shell farm for a few hours with a few guild mates, without a noticable change in drops. As drops are chance based, you need a large data set to say if there is a statistically significant change.

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Posted by: Vayne.8563

Vayne.8563

The reason why nothing is known is because as soon as Anet makes the data known, botters can use it to make better bots. And it’s made combat bots.

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Posted by: Khisanth.2948

Khisanth.2948

The ironic thing is that the botters are also in the best position to figure these sort of things out assuming they want.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

I’d love to know everything that is known about DR in GW2. Can someone help me?

You and everyone else. As mentioned above, it is likely that the only people that know more about the exact nature of DR other than the Anet Dev team are large scale bot farmers (that can gather tons of data from multiple locations to analyze).

I’d be willing to bet, since it’s a server side change (that Anet can do without requiring a client update), the exact formulas and parameters of how DR works changes over time to try and render analysis of large scale farming data inaccurate. At least that’s what I would do (kind of RNG the DR settings).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Beldin.5498

Beldin.5498

All i can say that DR is not applied to crafting mats. You can farm mobs for powerful blood or whatever 10 hours at the same spot and the droprate will be as good/bad as when you started. So it mostly just effects the drop of blue/green crap.

Also i’ve noticed a while ago that they changed how it worked on exp/karma gain from events. Before the feature update after around an hour it dropped to nearly zero from one event to the next. Now it goes down slower and i first even noticed it. However before also when i just logged of for an hour it was back to normal, now not, i had to do some events in another zone, and even then it started to go down again after just doing 2-3 events on my old level spot.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.