dps, mobility, fun, range option--ClassHelp
The warrior fills all those needs with a chanting choir a parade of banners following its glory!
Seriously though, the warrior comes closest to the no-aim move hack’n’slash gameplay. Most of the warriors attacks hits all targets within its swings, you can moving around as only the greatsword 2 skill requires you to steady. Keep your dodge on shift, and it’ll feel li,e youre playing castlevania, only in 3d
Warrior is good. It has 2 viable ranged options, though they tend to get ignored – rifle and Bow. Bow deals AoE damage and conditions, Rifle is power and adrenaline-building, with a pierce on 3 and AoE or Pierce on F1 – but it’s very simple to run+gun.
Greatsword and sword both give good mobility as a warrior as well, while you have a bunch of Panic Button options.
The range option for warrior is bad for my taste. Even the only option for rev which you throw hammer is better/more fun than having rifle and longbow :/
The balance of ranger is too good for example, range to good close combat, huge mobility but its ‘healer’ expectation and due to that having low power damage is so sad.
Again necro is so fun but not mobile, i am sa again..
The range option for warrior is bad for my taste. Even the only option for rev which you throw hammer is better/more fun than having rifle and longbow :/
The balance of ranger is too good for example, range to good close combat, huge mobility but its ‘healer’ expectation and due to that having low power damage is so sad.
Again necro is so fun but not mobile, i am sa again..
yea, but the point is, necro doesn’t need to be mobile because the whole point is to keep enemies away from you.
I suppose the thief is pretty mobile on the battlefield, but its ranged is not so good, and to use a thief above mediocre is a drag.
Revenants are a lot squishier than they look like, I had one for a while, and it felt like I was melee’ing with a caster class.
Guardians have a drop in dps compared to the warrior, but they’re just as mobile, and if you invest in the DragonHunter, you got a strong ranged option, too
I would have suggested warrior too, but since you rule that out, no other class will offer the combination you describe… all will have something on your list that it lacks.
Since you can play most classes, why not multi-class?
The range option for warrior is bad for my taste. Even the only option for rev which you throw hammer is better/more fun than having rifle and longbow :/
The balance of ranger is too good for example, range to good close combat, huge mobility but its ‘healer’ expectation and due to that having low power damage is so sad.
Again necro is so fun but not mobile, i am sa again..
yea, but the point is, necro doesn’t need to be mobile because the whole point is to keep enemies away from you.
I suppose the thief is pretty mobile on the battlefield, but its ranged is not so good, and to use a thief above mediocre is a drag.
Revenants are a lot squishier than they look like, I had one for a while, and it felt like I was melee’ing with a caster class.Guardians have a drop in dps compared to the warrior, but they’re just as mobile, and if you invest in the DragonHunter, you got a strong ranged option, too
I love necro combat and yeah with a twist I may say the whole point is to make enemies slow not be fast by yourself however in map completion or exploration it is disadventageous. I am thinking dragonhunter as well I druid, dh, berserker, herald and daredevil already.
I am not sure how dh damage is low, it feels like you have burst periods and than active defense and watch the enemy skills andbusrt again. Anly in raids dh is a disappointment but i believe it might change. what do you guys thin, is it really bad damage or not suitable for pve ? It only shines in pvp right now this is the only area that i dont care as i am choosing main :/
I would have suggested warrior too, but since you rule that out, no other class will offer the combination you describe… all will have something on your list that it lacks.
Since you can play most classes, why not multi-class?
I can’t manage to be a multiclasser, i need to choose and go for my first full ascended set of that class or armor type. I want to be able to spend my bag slots on it etc. After i complete some achievement for example map completion, full ascended, enough agony to do t4 fractals with ease etc. I can progress into my second fav class.
Are you sure no other class is suitable ? Is dh damage or mobility is not enough or if they are enough is it bad for pve maining etc? or is ranger dps is that bad to make me happy?
Can you explain more please ^.^
I main DH. It’s is damage is good, esp when the recent changes to scepter and sword. It’s raid DPS looks respectable.
https://www.reddit.com/r/Guildwars2/comments/4v76gq/qt_updated_guides_and_dps_benchmarks_for_all/
But I wouldn’t describe as a mobile class. It’s teleports needs a target (sword 2, judge’s intervention, merciful intervention), the leaps are fairly short range (except for Wings of Resolve), there is no perma swiftness option. Using thief or ele as a benchmark, it’s slow.
Another caveat with DH, is that in T4 fractals, the light fields you throw around can be blasted for retaliation, which if stolen, causes huge damage to your team. I personally have never had serious problems (even when using hammer, which poops out light fields like crazy), but others have fairly strong opinions against DH in fractals. You won’t have a problem if you play smart… I’ve never been kicked for generating too much retal.