need help with stats
Condition damage is for damage over time effects. Bleeding, burning, poison become more powerfull from condition damage as opposed to power which gives you higher direct damage. Toughness is used to reduce the direct damage you take, it reduces every hit on you by a percentage. It does not reduce condition damage taken, this is why you will also need some vitality (your health pool).
Condition damage: bleeding, burning, poison.
Power: direct damage.
Vitality: more HP, used to survive conditions since toughness does not reduce condition damage taken.
Toughness: reduces direct damage.
ok, but do all proffs require Thoughness for example?
Some professions get very high base health, like necromancer. Some professions get very high base toughness, like guardians. The trick is to balance out your base values, stats from trait lines and gear into a mixture that works for you.