ok, what's stomping?
Like rolling over the enemy without facing much resistance?
Stomping is pretty much when you have a enemy in a downed stated that you get to trigger a kill animation by pressing f while near them, which gives a likely hood better chance of a item dropping from the defeated player. IF a stomp is compleated the downed player will need to respawn from a waypoint. Stomping can be negated if they have a runskill like mistform or are able to get out of the downed state like you would in pve, ie power 4 someone heals you and so on.
Additionally the animation with the f button if compleated looks like you jump into the air and then slam down on the corpse, and a flag is bore into said corpse
(edited by Head Kracker.4790)
Stomping is pretty much when you have a enemy in a downed stated that you get to trigger a kill animation by pressing f while near them, which gives a likely hood better chance of a item dropping from the defeated player. IF a stomp is compleated the downed player will need to respawn from a waypoint. Stomping can be negated if they have a runskill like mistform or are able to get out of the downed state like you would in pve, ie power 4 someone heals you and so on.
Additionally the animation with the f button if compleated looks like you jump into the air and then slam down on the corpse, and a flag is bore into said corpse
So when people say Guardian’s SYG is for stomping…they throw it up for stability to prevent any knockback skills from the downed player?
precisely, it allows them to almost guarantee the stomp moves successful completion.
precisely, it allows them to almost guarantee the stomp moves successful completion.
I’ve also seen people discussing stomps with regards to thieves and their downed stealth/teleport…how does that work?
basically if your stomping and they teleport away you fail the stomp, not sure in regards to the stealth, it at least stops you starting a stomp but not sure about ones that are in progress.
The main thing discussed about thieves and stomping is their ability to cast the stomp while invisible in the same way others can do so while they are invincible or under stability etc